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Research map / 3D vision / NeRF and radiance fields

Learning Neural Light Fields With Ray-Space Embedding

CVPR 2022 · 3D vision › NeRF and radiance fields · approach: Few-shot neural rendering architectures · 81 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
add local affine ray-space embedding instead of no embedding (ablation)Neural light field with subdivision · Real Forward-FacingPSNR: 26.696 -> 27.454Helped
add feature-space embedding instead of no embedding (ablation)Neural light field with subdivision · Real Forward-FacingPSNR: 26.696 -> 26.922Helped
replace feature-space embedding with local affine embedding (ablation)Neural light field without subdivision · Stanford Light FieldPSNR: 37.120 -> 38.054Helped
add local affine ray-space embedding instead of no embedding (ablation)Neural light field without subdivision · Stanford Light FieldPSNR: 25.111 -> 38.054Helped
increase subdivision resolution from 4³ to 32³ (ablation)Subdivided neural light field · Real Forward-FacingPSNR: 25.579 -> 27.454Helped
increase subdivision resolution from 8³ to 32³ (ablation)Subdivided neural light field · Real Forward-FacingFPS: 1.42 -> 0.34Hurt
increase subdivision resolution from 8³ to 32³ (ablation)Subdivided neural light field · Real Forward-FacingPSNR: 26.860 -> 27.454Helped
move the initial ray-parameterization plane from z = 3 to z = 0 (ablation)Neural light field without embedding · AmethystPSNR: 21.491 -> 29.631Helped
use neural light field with subdivision instead of NeRFReal Forward-Facing · Real Forward-FacingFPS: 0.07 -> 0.34Helped
use neural light field with subdivision instead of NeRFReal Forward-Facing · Real Forward-FacingPSNR: 27.928 -> 27.454Mixed
use neural light field with subdivision instead of NeXShiny · ShinyPSNR: 28.268 -> 28.499Helped
use neural light field without subdivision instead of NeRFStanford Light Field · Stanford Light FieldPSNR: 37.559 -> 38.054Helped

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