Research map / 3D vision / NeRF and radiance fields
Learning Neural Light Fields With Ray-Space Embedding
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add local affine ray-space embedding instead of no embedding (ablation) | Neural light field with subdivision · Real Forward-Facing | PSNR: 26.696 -> 27.454 | Helped |
| add feature-space embedding instead of no embedding (ablation) | Neural light field with subdivision · Real Forward-Facing | PSNR: 26.696 -> 26.922 | Helped |
| replace feature-space embedding with local affine embedding (ablation) | Neural light field without subdivision · Stanford Light Field | PSNR: 37.120 -> 38.054 | Helped |
| add local affine ray-space embedding instead of no embedding (ablation) | Neural light field without subdivision · Stanford Light Field | PSNR: 25.111 -> 38.054 | Helped |
| increase subdivision resolution from 4³ to 32³ (ablation) | Subdivided neural light field · Real Forward-Facing | PSNR: 25.579 -> 27.454 | Helped |
| increase subdivision resolution from 8³ to 32³ (ablation) | Subdivided neural light field · Real Forward-Facing | FPS: 1.42 -> 0.34 | Hurt |
| increase subdivision resolution from 8³ to 32³ (ablation) | Subdivided neural light field · Real Forward-Facing | PSNR: 26.860 -> 27.454 | Helped |
| move the initial ray-parameterization plane from z = 3 to z = 0 (ablation) | Neural light field without embedding · Amethyst | PSNR: 21.491 -> 29.631 | Helped |
| use neural light field with subdivision instead of NeRF | Real Forward-Facing · Real Forward-Facing | FPS: 0.07 -> 0.34 | Helped |
| use neural light field with subdivision instead of NeRF | Real Forward-Facing · Real Forward-Facing | PSNR: 27.928 -> 27.454 | Mixed |
| use neural light field with subdivision instead of NeX | Shiny · Shiny | PSNR: 28.268 -> 28.499 | Helped |
| use neural light field without subdivision instead of NeRF | Stanford Light Field · Stanford Light Field | PSNR: 37.559 -> 38.054 | Helped |
Closest papers by meaning
- Light Field Neural Rendering (CVPR 2022 · similarity 0.93)
- Neural Point Light Fields (CVPR 2022 · similarity 0.92)
- Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering (NeurIPS 2021 · similarity 0.92)
- Rad-NeRF: Ray-decoupled Training of Neural Radiance Field (NeurIPS 2024 · similarity 0.91)
- A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields (AAAI 2024 · similarity 0.90)
- Learning Robust Generalizable Radiance Field with Visibility and Feature Augmented Point Representation (ICLR 2024 · similarity 0.90)
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