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Research map / 3D vision / Face and shape

Improving Neural Implicit Surfaces Geometry With Patch Warping

CVPR 2022 · 3D vision › Face and shape · approach: Neural implicit surface reconstruction · 121 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add patch warping with volumetric rendering and occlusion maskingVolSDF · DTUmean chamfer distance: 0.86 -> 0.68Helped
Add patch warping with volumetric rendering and occlusion maskingVolSDF · EPFL Centerchamfer distance: 3.78 -> 1.97Helped
Add patch warping with volumetric rendering and occlusion maskingVolSDF · EPFL Fullchamfer distance: 13.25 -> 8.32Helped
Use NeuralWarp instead of COLMAPEPFL Full · EPFL Fullchamfer distance: 7.21 -> 8.32Hurt
Use NeuralWarp instead of COLMAPEPFL Center · EPFL Centerchamfer distance: 2.38 -> 1.97Helped
Add pixel warping to volumetric rendering (ablation)VolSDF · DTUmean chamfer distance: 0.85 -> 0.83Helped
Replace pixel warping with patch warping (ablation)Pixel · DTUmean chamfer distance: 0.83 -> 0.68Helped
Add occlusion masking to patch warping (ablation)Patch no occ. · DTUmean chamfer distance: 0.74 -> 0.68Helped
Add volumetric rendering loss to patch warping (ablation)Patch no vol. · DTUmean chamfer distance: 0.74 -> 0.68Helped
Remove the projection mask (ablation)NeuralWarp · DTUreconstruction qualityHurt

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