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From Transparent to Opaque: Rethinking Neural Implicit Surfaces with $\alpha$-NeuS
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Proves NeuS's density mapping is unbiased from fully transparent to fully opaque surfaces and extracts transparent and opaque surfaces jointly from the learned distance field using a DCUDF-based absolute-field projection.
Problem
Reconstructing both transparent (thin) and opaque objects simultaneously from multi-view images, which NeRF-family surface methods fail to do because they assume opaque surfaces and standard iso-surface extraction misses transparent surfaces.
Approach
Theoretically shows that NeuS's SDF-to-density mapping is unbiased across opacities: transparent surfaces correspond to non-negative local minima of the learned distance field and opaque ones to the zero iso-surface. It then extracts both by taking the absolute distance field and projecting a marching-cubes envelope onto its local minima with DCUDF's two-stage optimization.
Key results
- On the synthetic benchmark, the method reaches mean CD 5.67e-3 versus 23.41e-3 for NeuS at iso=0 and 7.71e-3 for NeuS at iso=0.005.
- The extracted surfaces achieve 100% completeness on synthetic scenes, while zero iso-surface extraction leaves roughly 20% to 40% holes.
- Qualitative results show transparent and opaque surfaces reconstructed on real-world captured scenes where NeuS with zero iso-surface leaves artifacts.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use α-NeuS surface extraction instead of NeuS extraction at iso=0.005 | NeuS · Synthetic dataset mean | CD (×10^-3): 7.71 -> 5.67 | Helped |
| Use α-NeuS surface extraction instead of NeuS extraction at iso=0 | NeuS · Synthetic dataset mean | CD (×10^-3): 23.41 -> 5.67 | Helped |
Surprising findings
- Vanilla NeuS already learns transparent surfaces, but standard marching cubes at the zero iso-surface cannot extract them because their distance minima are positive.
Limitations
- Fails on scenes with heavy reflection or refraction, where NeuS distance fields become ambiguous.
- Targets thin transparent objects with little refraction; relies on polarizers to reduce reflection in real captures.
- Evaluation benchmark is small (5 synthetic and 5 real scenes).
Experimental setup
Datasets: synthetic Blender scenes (5) real-world captured scenes (5) DTU
Benchmarks: alpha-NeuS synthetic benchmark DTU
Metrics: Chamfer distance g2d d2g completeness percentage
Baselines: NeuS NeUDF alphaSurf
Builds on: NeuS DCUDF HF-NeuS NeUDF
Closest papers by meaning
- Opti-NeuS: Neural Reconstruction for Dual-Layered Transparent and Opaque Objects (CVPR 2026 · similarity 0.92)
- Differentiable Neural Surface Refinement for Modeling Transparent Objects (CVPR 2024 · similarity 0.90)
- UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflections (NeurIPS 2024 · similarity 0.87)
- NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstruction (CVPR 2025 · similarity 0.87)
- Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects (CVPR 2025 · similarity 0.87)
- Structure from Collision (CVPR 2025 · similarity 0.87)
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