Research map / Reinforcement learning / Visual and representation RL
Coupling Vision and Proprioception for Navigation of Legged Robots
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add proprioceptive collision detection for unseen obstacles (ablation) | VP-Nav · 2x Inv-Obstacle | success rate: 68.45 -> 74.15 | Helped |
| Add proprioceptive collision detection for unseen obstacles (ablation) | VP-Nav · 4x Inv-Obstacle | success rate: 45.85 -> 59.20 | Helped |
| Add proprioceptive collision detection for unseen obstacles (ablation) | VP-Nav · 8x Inv-Obstacle | success rate: 24.35 -> 39.25 | Helped |
| Add proprioceptive fall prediction and speed adjustment (ablation) | VP-Nav · Randomized | success rate: 80.25 -> 87.40 | Helped |
| Use proprioceptive fall prediction and speed adjustment (ablation) | VP-Nav · Randomized | time (s): 105.68 -> 117.65 | Hurt |
| Use varying gaits instead of fixed trotting (ablation) | VP-Nav · Flat | energy consumption (K): 252.56 -> 233.05 | Helped |
| Use varying gaits instead of fixed trotting (ablation) | VP-Nav · Flat | success rate: 93.80 -> 95.20 | Helped |
| Use legged locomotion rather than wheeled navigation | VP-Nav · RoughTerrain | success rate: 69.10 -> 95.05 | Helped |
| Use legged locomotion rather than wheeled navigation | VP-Nav · RoughTerrain | time (s): 146.85 -> 80.87 | Helped |
| Use continuous velocity commands instead of four discrete actions (ablation) | VP-Nav · Flat | time (s): 110.27 -> 80.87 | Helped |
| Use continuous velocity commands instead of four discrete actions (ablation) | VP-Nav · Flat | success rate: 95.35 -> 95.20 | No clear effect |
| Use proprioceptive collision feedback to map and replan around visually missed glass | VP-Nav · Real-world glass wall | success rate | Helped |
Closest papers by meaning
- Hybrid Internal Model: Learning Agile Legged Locomotion with Simulated Robot Response (ICLR 2024 · similarity 0.86)
- Reasoning in Visual Navigation of End-to-end Trained Agents: A Dynamical Systems Approach (CVPR 2025 · similarity 0.84)
- SPIN: Simultaneous Perception Interaction and Navigation (CVPR 2024 · similarity 0.83)
- Learning to Navigate Efficiently and Precisely in Real Environments (CVPR 2024 · similarity 0.83)
- Let Humanoids Hike! Integrative Skill Development on Complex Trails (CVPR 2025 · similarity 0.83)
- Versatile Navigation Under Partial Observability via Value-guided Diffusion Policy (CVPR 2024 · similarity 0.83)
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