Research map / Vision-language and multimodal / Robot action and navigation
Let Humanoids Hike! Integrative Skill Development on Complex Trails
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Proposes LEGO-H, an end-to-end vision-based hierarchical RL framework (TC-ViTs navigation plus VAE-based hierarchical metric loss for privileged distillation) that lets simulated Unitree H1 and G1 humanoids hike complex trails.
Problem
Humanoid robots lack a unified framework that integrates low-level motor skills with high-level, perception-aware navigation needed for independent hiking on complex, unpredictable trails.
Approach
A Temporal Vision Transformer (TC-ViTs) anticipates near-future local navigation goals and softly guides a locomotion policy, while a VAE with masking produces a hierarchical loss set that transfers joint-level action structure from a privileged teacher to a vision-based student.
Key results
- LEGO-H achieves 68.40% success rate on H1 hiking, versus 65.17% for RMA-H, 48.11% for RMA-B and 28.80% for EP-H.
- Removing the hierarchical loss metric set drops success rate from 68.40% to 64.73% and raises MEV from 7.84% to 10.40%.
- Vanilla ConvGRU navigation variant reaches only 42.97% success rate, far below TC-ViTs.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add the Hierarchical Loss Metric set (ablation) | LEGO-H · H1 hiking trails | Success Rate (%): 64.73% to 68.40% | Helped |
| Add the Hierarchical Loss Metric set (ablation) | LEGO-H · H1 hiking trails | MEV (%): 10.40% to 7.84% | Helped |
| Add the Hierarchical Loss Metric set (ablation) | LEGO-H · H1 hiking trails | TTF (s): 7.00s to 7.46s | Helped |
| Add the Hierarchical Loss Metric set (ablation) | LEGO-H · H1 hiking trails | T2R (s): 5.13s to 4.95s | Helped |
| Replace TC-ViTs with ConvGRU (ablation) | LEGO-H · H1 hiking trails | Success Rate (%): 68.40 ± 1.34 -> 42.97 ± 0.67 | Hurt |
| Replace TC-ViTs with ConvGRU (ablation) | LEGO-H · H1 hiking trails | MEV (%): 7.84 ± 0.92 -> 9.41 ± 1.27 | Mixed |
| Use visual perception instead of blind inputs | RMA-H vs RMA-B · H1 hiking trails | Success Rate (%): 48.11 ± 0.72 -> 65.17 ± 2.05 | Helped |
| Use TC-ViTs goal-aligned, multi-scale visual processing instead of independent depth frames | LEGO-H vs EP-H · H1 hiking trails | Success Rate (%): 28.80 ± 0.88 -> 68.40 ± 1.34 | Helped |
| Use unified cross-level navigation and locomotion learning | LEGO-H vs RMA-H · H1 hiking trails | Success Rate (%): 65.17 ± 2.05 -> 68.40 ± 1.34 | Helped |
Surprising findings
- LEGO-H matches or slightly exceeds the privileged oracle policy on efficiency and safety metrics despite lower success rate.
- RMA-H has slightly higher traverse rate (74.61%) than LEGO-H (71.96%).
Limitations
- Upper-body pose is frozen, so whole-body control with hands for contact is not studied.
- Evaluation is simulation-only; real-world hardware results are not reported in the main text.
- Success rate remains around 68% and trail completion around 53%, below the oracle on completion metrics.
Experimental setup
Benchmarks: Simulated humanoid hiking trails (5 trail types x 5 difficulty levels)
Metrics: Success Rate Trail Completion Traverse Rate MEV TTF Time-to-Reach
Baselines: EP-H RMA-H RMA-B Oracle policy Vanilla (ConvGRU navigation)
Builds on: ViViT RMA Efficient Perceptive (EP) locomotion PPO DAgger
Closest papers by meaning
- Humanoid Horizon: Extending Task Horizon in Whole-Body Loco-Manipulation via Parallel Training, Dynamic Starting, and Reward Gating (NeurIPS 2026 · similarity 0.85)
- Hybrid Internal Model: Learning Agile Legged Locomotion with Simulated Robot Response (ICLR 2024 · similarity 0.84)
- HumanoidArena: Benchmarking Egocentric Hierarchical Whole-body Learning (NeurIPS 2026 · similarity 0.84)
- Humanoid Locomotion as Next Token Prediction (NeurIPS 2024 · similarity 0.83)
- SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework (NeurIPS 2026 · similarity 0.83)
- Hierarchical World Models as Visual Whole-Body Humanoid Controllers (ICLR 2025 · similarity 0.83)
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