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Let Humanoids Hike! Integrative Skill Development on Complex Trails

CVPR 2025 · Vision-language and multimodal › Robot action and navigation · approach: Pretraining and data augmentation for VLN · 1 citations (OpenAlex)

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Proposes LEGO-H, an end-to-end vision-based hierarchical RL framework (TC-ViTs navigation plus VAE-based hierarchical metric loss for privileged distillation) that lets simulated Unitree H1 and G1 humanoids hike complex trails.

Problem

Humanoid robots lack a unified framework that integrates low-level motor skills with high-level, perception-aware navigation needed for independent hiking on complex, unpredictable trails.

Approach

A Temporal Vision Transformer (TC-ViTs) anticipates near-future local navigation goals and softly guides a locomotion policy, while a VAE with masking produces a hierarchical loss set that transfers joint-level action structure from a privileged teacher to a vision-based student.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add the Hierarchical Loss Metric set (ablation)LEGO-H · H1 hiking trailsSuccess Rate (%): 64.73% to 68.40%Helped
Add the Hierarchical Loss Metric set (ablation)LEGO-H · H1 hiking trailsMEV (%): 10.40% to 7.84%Helped
Add the Hierarchical Loss Metric set (ablation)LEGO-H · H1 hiking trailsTTF (s): 7.00s to 7.46sHelped
Add the Hierarchical Loss Metric set (ablation)LEGO-H · H1 hiking trailsT2R (s): 5.13s to 4.95sHelped
Replace TC-ViTs with ConvGRU (ablation)LEGO-H · H1 hiking trailsSuccess Rate (%): 68.40 ± 1.34 -> 42.97 ± 0.67Hurt
Replace TC-ViTs with ConvGRU (ablation)LEGO-H · H1 hiking trailsMEV (%): 7.84 ± 0.92 -> 9.41 ± 1.27Mixed
Use visual perception instead of blind inputsRMA-H vs RMA-B · H1 hiking trailsSuccess Rate (%): 48.11 ± 0.72 -> 65.17 ± 2.05Helped
Use TC-ViTs goal-aligned, multi-scale visual processing instead of independent depth framesLEGO-H vs EP-H · H1 hiking trailsSuccess Rate (%): 28.80 ± 0.88 -> 68.40 ± 1.34Helped
Use unified cross-level navigation and locomotion learningLEGO-H vs RMA-H · H1 hiking trailsSuccess Rate (%): 65.17 ± 2.05 -> 68.40 ± 1.34Helped

Surprising findings

Limitations

Experimental setup

Benchmarks: Simulated humanoid hiking trails (5 trail types x 5 difficulty levels)

Metrics: Success Rate Trail Completion Traverse Rate MEV TTF Time-to-Reach

Baselines: EP-H RMA-H RMA-B Oracle policy Vanilla (ConvGRU navigation)

Builds on: ViViT RMA Efficient Perceptive (EP) locomotion PPO DAgger

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