Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Learning to Simulate Dynamic Environments With GameGAN
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add the memory module and disentangling rendering engine to GameGAN-M (ablation) | GameGAN · Pacman | mean score: 1.99 $\pm$ 2.23 -> 1.13 $\pm$ 1.56 | Hurt |
| Add the memory module and disentangling rendering engine to GameGAN-M (ablation) | GameGAN · VizDoom | mean score: 724 $\pm$ 468 -> 765 $\pm$ 482 | Helped |
| Add the memory module for long-term consistency (ablation) | GameGAN · Pacman-Maze come-back-home task | wall-state distance | Helped |
| Add a small reconstruction loss in image and feature spaces | GameGAN · Pacman and VizDoom | training stability | Helped |
Closest papers by meaning
- Diffusion Models Are Real-Time Game Engines (ICLR 2025 · similarity 0.88)
- Learning Interactive Real-World Simulators (ICLR 2024 · similarity 0.88)
- FactorSim: Generative Simulation via Factorized Representation (NeurIPS 2024 · similarity 0.86)
- Exploration-Driven Generative Interactive Environments (CVPR 2025 · similarity 0.85)
- SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning (NeurIPS 2026 · similarity 0.85)
- From Zero to Hero: Training-Free Custom Concept Spawning in World Models (NeurIPS 2026 · similarity 0.85)
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