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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Learning to Simulate Dynamic Environments With GameGAN

CVPR 2020 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Imitation and skill learning · 74 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add the memory module and disentangling rendering engine to GameGAN-M (ablation)GameGAN · Pacmanmean score: 1.99 $\pm$ 2.23 -> 1.13 $\pm$ 1.56Hurt
Add the memory module and disentangling rendering engine to GameGAN-M (ablation)GameGAN · VizDoommean score: 724 $\pm$ 468 -> 765 $\pm$ 482Helped
Add the memory module for long-term consistency (ablation)GameGAN · Pacman-Maze come-back-home taskwall-state distanceHelped
Add a small reconstruction loss in image and feature spacesGameGAN · Pacman and VizDoomtraining stabilityHelped

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