Research map / 3D vision / Face and shape
Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Represent lighting with spherical Gaussians instead of spherical harmonics | Indoor-scene lighting approximation · Our test set | Lighting approximation log L2: 4.43 -> 1.56 | Helped |
| Represent lighting with spherical Gaussians instead of spherical harmonics | Indoor-scene lighting approximation · Our test set | Rendered image L2: 8.6\times 10^{-3} -> 7.6\times 10^{-3} | Helped |
| Add the second cascade stage (ablation) | Inverse rendering network · IIW | WHDR: 23.29 -> 21.99 | Helped |
| Add the second cascade stage (ablation) | Inverse rendering network fine-tuned on IIW · IIW | WHDR: 16.83 -> 15.93 | Helped |
| Fine-tune the model on IIW | Ours (cascade 1) · IIW | WHDR: 21.99 -> 15.93 | Helped |
| Add the second cascade stage (ablation) | Inverse rendering network · NYU | Normal mean angular error: 27.08 -> 26.33 | Helped |
| Add the second cascade stage (ablation) | Inverse rendering network · NYU | Depth (Inv.): 0.217 -> 0.206 | Helped |
| Jointly train material, geometry, and lighting rather than training them independently (ablation) | Inverse rendering network · Our test set | Lighting log L2 error: 2.54 -> 2.50 | Helped |
| Jointly train material, geometry, and lighting rather than training them independently (ablation) | Inverse rendering network · Our test set | Normal error (10^{-2}): 4.91 -> 4.51 | Helped |
| Add predicted material and geometry as inputs to the lighting network (ablation) | Lighting prediction network · Our test set | Lighting log L2 error: 2.83 -> 2.54 | Helped |
| Add ground-truth spherical Gaussian parameter supervision (ablation) | Lighting prediction network · Our test set | Rendered image error (10^{-2}): 1.56 -> 1.06 | Helped |
| Add bilateral solver refinement (ablation) | Cascade 1 material and geometry predictions · Our test set | Albedo error (10^{-2}): 1.18 -> 1.16 | Helped |
Closest papers by meaning
- PhyIR: Physics-Based Inverse Rendering for Panoramic Indoor Images (CVPR 2022 · similarity 0.93)
- IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images (CVPR 2025 · similarity 0.90)
- Channel-wise Noise Scheduled Diffusion for Inverse Rendering in Indoor Scenes (CVPR 2025 · similarity 0.89)
- Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects (CVPR 2025 · similarity 0.88)
- VMINer: Versatile Multi-view Inverse Rendering with Near- and Far-field Light Sources (CVPR 2024 · similarity 0.88)
- Eclipse: Disambiguating Illumination and Materials using Unintended Shadows (CVPR 2024 · similarity 0.88)
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