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Channel-wise Noise Scheduled Diffusion for Inverse Rendering in Indoor Scenes
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Proposes two diffusion-based single-image indoor inverse rendering models (PDM for diversity, SDM for accuracy) that differ in training timestep count and channel-wise noise scheduling across geometry, material, and lighting, with a per-pixel lighting autoencoder.
Problem
Single-image indoor inverse rendering is ill-posed; deterministic methods give one solution while generative methods struggle to produce diverse samples and accurate predictions simultaneously, and latent diffusion models cannot handle per-pixel environment maps well.
Approach
Channel-wise noise scheduling assigns different noise schedules (tau) to geometry, material, and lighting channels so one diffusion architecture can be trained as either a diverse model (T=1000, PDM) or an accurate, switchable model (T=1 redefined as 3n+1 steps, SDM); lighting is encoded as a neural implicit feature vector in pixel space.
Key results
- On the synthetic test set, SDM reduced normal MSE to 1.502 (x10^-2) vs 1.738 for Zhu et al. and improved albedo MSE to 0.349 vs 0.528.
- On MAW intrinsic decomposition, SDM achieved albedo MSE 0.705 vs 0.924 for Li et al., with shading MSE 0.006 vs 0.021.
- In an AMT user study on object insertion, SDM was selected 0.322 of the time versus 0.348 for ground truth and 0.178 for Li et al.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Reduce training T from 1000 to 1 (ablation) | Diffusion model · OpenRooms FF test | N MSE: 2.236 -> 1.817 | Helped |
| Reduce training T from 1000 to 1 (ablation) | Diffusion model · OpenRooms FF test | N variance: 0.183 -> 0.0 | Hurt |
| Reduce training T from 1000 to 1 (ablation) | Diffusion model · OpenRooms FF test | D MSE: 0.065 -> 0.061 | Helped |
| Reduce training T from 1000 to 1 (ablation) | Diffusion model · OpenRooms FF test | A MSE: 0.418 -> 0.334 | Helped |
| Apply channel-wise noise scheduling in geometry→material→lighting order instead of uniform scheduling (ablation) | PDM · OpenRooms FF test | A_L MSE: 0.403 -> 0.376 | Helped |
| Apply channel-wise noise scheduling in reverse lighting→material→geometry order (ablation) | PDM · OpenRooms FF test | A_L MSE: 0.376 -> 0.414 | Hurt |
| Increase SDM iterative prediction from T=1 to T=4 (ablation) | SDM · OpenRooms FF test | A MSE: 0.318 -> 0.288 | Helped |
| Increase SDM iterative prediction from T=4 to T=7 (ablation) | SDM · OpenRooms FF test | A MSE: 0.288 -> 0.292 | Hurt |
Surprising findings
- Reducing the training timestep T from 1000 to 1 improves prediction accuracy in most cases at the cost of sample diversity, showing a trade-off between diversity and accuracy.
- RGB↔X achieves strong albedo prediction on MAW but reconstructs input images with the lowest accuracy.
Limitations
- Requires two separate models (PDM and SDM) rather than a unified model.
- Re-rendering error as an uncertainty metric may be imprecise.
- Does not exploit pretrained LDM priors, which may limit performance.
Experimental setup
Datasets: OpenRooms FF InteriorVerse MAW DIODE Garon et al. real-world dataset
Benchmarks: OpenRooms FF synthetic test set Garon et al. real-world images MAW DIODE
Metrics: MSE variance hue texture (LPIPS) WHDR AMT user preference
Baselines: Li et al. (OpenRooms) Zhu et al. (InteriorVerse) MAIR MAIR++ RGB↔X
Builds on: MAIR++ cosine noise scheduler v-prediction diffusion cascaded diffusion
Closest papers by meaning
- Diffusion Renderer: Neural Inverse and Forward Rendering with Video Diffusion Models (CVPR 2025 · similarity 0.90)
- Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion (CVPR 2025 · similarity 0.88)
- Intrinsic Image Diffusion for Indoor Single-view Material Estimation (CVPR 2024 · similarity 0.88)
- DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis (CVPR 2024 · similarity 0.88)
- Denoising Diffusion via Image-Based Rendering (ICLR 2024 · similarity 0.88)
- Relay Diffusion: Unifying diffusion process across resolutions for image synthesis (ICLR 2024 · similarity 0.87)
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