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Auto-Tuning Structured Light by Optical Stochastic Gradient Descent
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Optimize projection patterns and decoder together with optical SGD instead of using fixed coding patterns | LG-IDS structured-light system · LG-IDS example scene, 0-tolerance | pixels with no correspondence error: 62% -> 72% | Helped |
| Optimize projection patterns and decoder together with optical SGD instead of using fixed coding patterns | LG-IDS structured-light system · LG-IDS example scene, L1 | average correspondence error: 4.7 -> 3.7 | Helped |
| Use ZNCC5 neighborhood decoding instead of ZNCC pixel-only decoding (ablation) | LG-IDS structured-light system with auto-tuned patterns · LG-IDS example scene, 0-tolerance | pixels with no correspondence error: 32% -> 67% | Helped |
| Use ZNCC-NN5 neighborhood decoder instead of ZNCC5 (ablation) | LG-IDS structured-light system with auto-tuned patterns · LG-IDS example scene, 0-tolerance | pixels with no correspondence error: 67% -> 72% | Helped |
| Use ZNCC5 neighborhood decoding instead of ZNCC pixel-only decoding (ablation) | LG-IDS structured-light system with auto-tuned patterns · LG-IDS example scene, L1 | average correspondence error: 9.8 -> 4.2 | Helped |
| Use ZNCC-NN5 instead of ZNCC5 (ablation) | LG-IDS structured-light system with auto-tuned patterns · LG-IDS example scene, L1 | average correspondence error: 4.2 -> 3.7 | Helped |
| Use a beeswax training scene at 40cm, Hadamard multiplexing for Jacobian acquisition, and refinement with higher softmax temperature | EpiScan3D optical SGD · Beeswax scene at 80cm, 2-tolerance | pixels with correspondence error ≤2: 79% -> 87% | Helped |
| Train on a beeswax scene rather than the board (ablation) | EpiScan3D optical SGD · Beeswax scene at 80cm, 2-tolerance | pixels with correspondence error ≤2: 46% -> 75% | Helped |
Closest papers by meaning
- Optimal Structured Light à La Carte (CVPR 2018 · similarity 0.86)
- TurboSL: Dense Accurate and Fast 3D by Neural Inverse Structured Light (CVPR 2024 · similarity 0.86)
- Differentiable Adaptive 4D Structured Illumination for Joint Capture of Shape and Reflectance (CVPR 2026 · similarity 0.85)
- Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment (CVPR 2025 · similarity 0.83)
- MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting (NeurIPS 2025 · similarity 0.83)
- DiffusionLight: Light Probes for Free by Painting a Chrome Ball (CVPR 2024 · similarity 0.83)
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