Research map / Image generation / Editing and style transfer
Texture Mixer: A Network for Controllable Synthesis and Interpolation of Texture
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Texture Mixer instead of Image Melding | Texture interpolation · Earth and animal texture (average) | Preference rate: 0.672 | Mixed |
| Use Texture Mixer instead of PSGAN | Texture interpolation · Earth and animal texture (average) | Preference rate: 0.967 | Helped |
| Use Texture Mixer instead of Image Melding | Texture interpolation · Earth and animal texture (average) | Testing time: 6 min -> 0.5 s | Helped |
| Add a global latent z^g (ablation) | Texture Mixer · Earth and animal texture (average) | CCD: 0.680 -> 0.623 | Helped |
| Add texture blending during training (ablation) | Texture Mixer · Earth and animal texture (average) | CSWD: 52.29 -> 22.10 | Helped |
| Add latent-space random shuffling (ablation) | Texture Mixer · Earth and animal texture (average) | CRS: 0.2386 -> 0.0008 | Helped |
| Remove latent-space random shuffling (ablation) | Texture Mixer · Earth and animal texture (average) | CIS: 26.68 -> 26.78 | No clear effect |
| Remove latent-space random shuffling (ablation) | Texture Mixer · Earth and animal texture (average) | CCD: 0.623 -> 0.490 | Helped |
| Remove latent-space random shuffling (ablation) | Texture Mixer · Earth and animal texture (average) | CSS: 0.0066 -> 0.0534 | Hurt |
Closest papers by meaning
- Diversified Texture Synthesis With Feed-Forward Networks (CVPR 2017 · similarity 0.90)
- Texture Networks: Feed-forward Synthesis of Textures and Stylized Images (ICML 2016 · similarity 0.89)
- TextureDreamer: Image-Guided Texture Synthesis Through Geometry-Aware Diffusion (CVPR 2024 · similarity 0.87)
- Generating Non-Stationary Textures using Self-Rectification (CVPR 2024 · similarity 0.86)
- Single Mesh Diffusion Models with Field Latents for Texture Generation (CVPR 2024 · similarity 0.86)
- Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering (CVPR 2024 · similarity 0.86)
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