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Generating Non-Stationary Textures using Self-Rectification

CVPR 2024 · Image generation › Editing and style transfer · approach: Localized and attribute-specific editing · 11 citations (OpenAlex)

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Proposes self-rectification, a training-free method that refines a user's lazily edited texture into a coherent non-stationary texture by injecting self-attention KV features from a pre-trained Stable Diffusion during structure-preserving inversion and fine texture sampling.

Problem

Example-based non-stationary texture synthesis that respects user layout edits of a reference exemplar while preserving the reference's local characteristics; prior GAN-based methods need long per-texture optimization and lack controllability.

Approach

Users roughly edit the reference with standard image tools; a two-stage (coarse-to-fine) diffusion procedure inverts the rough target and the reference, then injects self-attention K/V features into the inversion and sampling so the output keeps the target's global structure while matching the reference's local textures, with augmented reference copies concatenated into the attention keys/values.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use self-rectification instead of TexExp for edited non-stationary texture targetsNon-stationary texture synthesis · Non-stationary texturesfine texture reproductionHelped
Use self-rectification instead of GCD Loss optimization for edited targetsNon-stationary texture synthesis · Non-stationary textureslayout conformityHelped
Remove KV injection during texture sampling (ablation)Self-Rectification · Non-stationary texturesvisual qualityHurt
Increase KV-injection sampling steps by using smaller S values (ablation)Self-Rectification · Non-stationary texturessimilarity to reference textureHelped
Increase S to reserve more of the target layout (ablation)Self-Rectification · Non-stationary texturesstructural artifactsHurt
Set S1 to 10–20 and S2 to 5 (ablation)Self-Rectification · Non-stationary texturesbalance between layout and texture detailsHelped
Add KV injection during structure-preserving inversion (ablation)Self-Rectification · Non-stationary texturesvisual qualityHelped
Vary P1 and P2 for structure-preserving inversion (ablation)Self-Rectification · Non-stationary texturesvisual qualityNo clear effect
Add flipped or rotated reference images through data augmentation (ablation)Self-Rectification · Directional textureslayout conformityHelped

Surprising findings

Limitations

Experimental setup

Datasets: non-stationary textures released by Zhou et al. (TexExp)

Benchmarks: non-stationary textures from TexExp (Zhou et al.)

Metrics: qualitative visual comparison

Baselines: TexExp GCD Loss

Builds on: Stable Diffusion DDIM inversion cross-image attention feature injection (Tumanyan et al.) TexExp Plug-and-Play

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