Research map / 3D vision / Face and shape
Detailed Human Shape Estimation From a Single Image by Hierarchical Mesh Deformation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Refine the initial HMR mesh with joint and anchor deformation | HMR · WILD | sil IoU: 67.6 -> 76.5 | Helped |
| Refine the initial HMR mesh with joint and anchor deformation | HMR · RECON | sil IoU: 74.3 -> 85.0 | Helped |
| Refine the initial HMR mesh with joint and anchor deformation | HMR · SYN | sil IoU: 71.7 -> 79.6 | Helped |
| Add ground-truth silhouette input | HMD · WILD | sil IoU: 76.5 -> 82.4 | Helped |
| Add ground-truth silhouette input | HMD · RECON | sil IoU: 85.0 -> 88.3 | Helped |
| Add ground-truth silhouette input | HMD · SYN | sil IoU: 79.6 -> 85.7 | Helped |
| Add window-cropped input instead of full-image input for joint deformation (ablation) | HMD joint deformation · WILD | sil IoU: 68.3 -> 70.7 | Helped |
| Add window-cropped input instead of full-image input for anchor deformation (ablation) | HMD anchor deformation · WILD | sil IoU: 70.1 -> 71.3 | Helped |
| Combine joint and anchor deformation (ablation) | HMD · WILD | sil IoU: 71.3 -> 76.5 | Helped |
| Add vertex-level deformation to the anchor-deformed mesh (ablation) | HMD · RECON | 3D err full: 44.60 -> 44.10 | Helped |
| Add vertex-level deformation to the anchor-deformed mesh (ablation) | HMD · RECON | 3D err vis: 39.73 -> 41.76 | Hurt |
| Add vertex-level deformation to the anchor-deformed mesh (ablation) | HMD · SYN | 3D err full: 47.18 -> 44.75 | Helped |
Closest papers by meaning
- End-to-End Recovery of Human Shape and Pose (CVPR 2018 · similarity 0.91)
- Accurate 3D Body Shape Regression Using Metric and Semantic Attributes (CVPR 2022 · similarity 0.90)
- SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes (CVPR 2024 · similarity 0.87)
- ShapeBoost: Boosting Human Shape Estimation with Part-Based Parameterization and Clothing-Preserving Augmentation (AAAI 2024 · similarity 0.87)
- VS: Reconstructing Clothed 3D Human from Single Image via Vertex Shift (CVPR 2024 · similarity 0.86)
- MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction (CVPR 2025 · similarity 0.86)
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