Research map / Reinforcement learning / Visual and representation RL
Sim2Real Viewpoint Invariant Visual Servoing by Recurrent Control
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace reactive feedforward control with recurrent control (ablation) | visual servoing controller · Three objects, novel VP, unseen T | average distance to target (m): 0.1130 -> 0.0802 | Helped |
| add one iteration of on-policy data collection (ablation) | recurrent controller with MC value prediction · Three objects, novel VP, unseen T | average distance to target (m): 0.0802 -> 0.0685 | Helped |
| add one iteration of on-policy data collection (ablation) | recurrent controller · simulation test settings | average distance to target (m): 0.0805 -> 0.0844; 0.0576 -> 0.0346; 0.0729 -> 0.0747; 0.0437 -> 0.0235 | Helped |
| add Monte-Carlo value prediction (ablation) | recurrent controller with on-policy data · Three objects, novel VP, unseen T | average distance to target (m): 0.0844 -> 0.0685 | Helped |
| add Monte-Carlo value prediction (ablation) | recurrent controller · simulation test settings | average distance to target (m): 0.0805 -> 0.0802; 0.0773 -> 0.0769; 0.0576 -> 0.0546; 0.0729 -> 0.0730; 0.0819 -> 0.0757; 0.0437 -> 0.0461 | Mixed |
| increase on-policy retraining to two iterations (ablation) | recurrent controller · novel viewpoints versus seen viewpoints, unseen textures | average distance to target (m): 0.0685 -> 0.0844; 0.0307 -> 0.0265 | Mixed |
| adapt only visual layers using labeled real-world images (ablation) | simulation-trained controller · real-world one-object reaching | success rate (%): 88.9 -> 94.4 | Helped |
| adapt only visual layers using labeled real-world images (ablation) | simulation-trained controller · real-world two-object reaching | success rate (%): 54.1 -> 70.8 | Helped |
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