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Deep Learning on Lie Groups for Skeleton-Based Action Recognition
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add RotMap/RotPooling blocks, increasing from 0 to 3 (ablation) | LieNet · G3D-Gaming | accuracy: 84.55% -> 89.10% | Helped |
| Add a fourth RotMap/RotPooling block instead of using 3 blocks (ablation) | LieNet · G3D-Gaming | accuracy: 89.10% -> 87.28% | Hurt |
| Add RotMap/RotPooling blocks, increasing from 0 to 2 (ablation) | LieNet · HDM05 | accuracy: 71.26%$\pm$2.12 -> 75.78%$\pm$2.26 | Helped |
| Add a third RotMap/RotPooling block instead of using 2 blocks (ablation) | LieNet · HDM05 | accuracy: 75.78%$\pm$2.26 -> 70.42% | Hurt |
| Add RotMap/RotPooling blocks, increasing from 0 to 3 (ablation) | LieNet · NTU RGB+D cross-subject | accuracy: 53.54% -> 61.37% | Helped |
| Add RotMap/RotPooling blocks, increasing from 0 to 3 (ablation) | LieNet · NTU RGB+D cross-view | accuracy: 54.78% -> 66.95% | Helped |
| Add a ReLU-like layer after LogMap (ablation) | LieNet-3Blocks · G3D-Gaming | accuracy: 89.10% -> 87.58% | Hurt |
| Use DTW with RotMap layers (ablation) | LieNet-3Blocks · G3D-Gaming | accuracy: 88.89% vs. 89.10% | No clear effect |
| Use two spatial RotPooling steps rather than only the first spatial pooling step (ablation) | LieNet · G3D-Gaming | accuracy | Hurt |
| Replace LieNet's RotMap/RotPooling layers with a regular LeNet-like stack (ablation) | LieNet-3Blocks · G3D-Gaming | accuracy: 89.10% -> 85.49% | Hurt |
Closest papers by meaning
- Rolling Rotations for Recognizing Human Actions From 3D Skeletal Data (CVPR 2016 · similarity 0.89)
- A New Representation of Skeleton Sequences for 3D Action Recognition (CVPR 2017 · similarity 0.87)
- Novel Motion Patterns Matter for Practical Skeleton-Based Action Recognition (AAAI 2023 · similarity 0.86)
- Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks (CVPR 2017 · similarity 0.86)
- BlockGCN: Redefine Topology Awareness for Skeleton-Based Action Recognition (CVPR 2024 · similarity 0.85)
- Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition (CVPR 2025 · similarity 0.85)
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