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A New Representation of Skeleton Sequences for 3D Action Recognition

CVPR 2017 · Video › Action recognition · approach: Skeleton-based action recognition · 789 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use the complete clips with MTLN rather than a single frame-level feature (ablation)Clips + CNN + MTLN · SBU Kinect Interactionaccuracy: 90.88% -> 93.57%Helped
replace MTLN with feature concatenation (ablation)Clips + CNN + MTLN · NTU RGB+D cross-subjectaccuracy: 79.57% -> 77.05%Hurt
replace MTLN with max pooling (ablation)Clips + CNN + MTLN · NTU RGB+D cross-viewaccuracy: 84.83% -> 80.46%Hurt
combine the three cylindrical-coordinate channels into one color clip (ablation)Clips + CNN + MTLN · CMUaccuracy: 84.67% versus 88.30%Hurt
add six less-stable reference joints to generate more frames (ablation)Clips + CNN + MTLN · CMUaccuracy: 86.01% versus 88.30%Hurt
use Cartesian instead of cylindrical coordinates (ablation)Clips + CNN + MTLN · CMUaccuracy: 86.21% versus 88.30%Hurt
use conv4_1 features instead of conv5_1 (ablation)Clips + CNN + MTLN · CMUaccuracy: 84.59% versus 88.30%Hurt
use fc6 features instead of conv5_1 (ablation)Clips + CNN + MTLN · CMUaccuracy: 83.52% versus 88.30%Hurt

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