Research map / 3D vision / Human pose estimation
Rolling Rotations for Recognizing Human Actions From 3D Skeletal Data
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Unwrap action curves while rolling along nominal curves instead of using a logarithm map at one point (ablation) | SO3 action-curve representation · Florence3D-Action | accuracy: 86.83 -> 89.82 | Helped |
| Unwrap action curves while rolling along nominal curves instead of using a logarithm map at one point (ablation) | SO3 action-curve representation · MSRAction Pairs | accuracy: 92.96 -> 94.09 | Helped |
| Unwrap action curves while rolling along nominal curves instead of using a logarithm map at one point (ablation) | SO3 action-curve representation · G3D-Gaming | accuracy: 87.82 -> 87.95 | No clear effect |
| Use FTP features instead of concatenating temporal samples (ablation) | Proposed rolling-rotation method · Florence3D-Action | accuracy: 89.82 -> 91.40 | Helped |
| Use FTP features instead of concatenating temporal samples (ablation) | Proposed rolling-rotation method · MSRAction Pairs | accuracy: 94.09 -> 94.67 | Helped |
| Use FTP features instead of concatenating temporal samples (ablation) | Proposed rolling-rotation method · G3D-Gaming | accuracy: 87.95 -> 90.94 | Helped |
| Represent relative body-part geometry with rotations only rather than full rigid transformations | Skeleton action representation · Florence3D-Action | accuracy: 90.71 -> 89.82 | Hurt |
| Represent relative body-part geometry with rotations only rather than full rigid transformations | Skeleton action representation · MSRAction Pairs | accuracy: 93.65 -> 94.09 | Helped |
| Represent relative body-part geometry with rotations only rather than full rigid transformations | Skeleton action representation · G3D-Gaming | accuracy: 91.09 -> 87.95 | Hurt |
Closest papers by meaning
- Deep Learning on Lie Groups for Skeleton-Based Action Recognition (CVPR 2017 · similarity 0.89)
- Revisiting Skeleton-Based Action Recognition (CVPR 2022 · similarity 0.87)
- Skeleton-based Action Recognition with Non-linear Dependency Modeling and Hilbert-Schmidt Independence Criterion (AAAI 2025 · similarity 0.86)
- Heterogeneous Skeleton-Based Action Representation Learning (CVPR 2025 · similarity 0.85)
- SkeletonGait: Gait Recognition Using Skeleton Maps (AAAI 2024 · similarity 0.84)
- Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition (CVPR 2025 · similarity 0.84)
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