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Trade-Offs Between Information and Crowding in Sequential Decisions (Student Abstract)

AAAI 2025 · Multi-agent systems and games › Games and equilibria · approach: Strategic classification

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Studies sequential decisions where agents choose among options with public signals and shared payoffs that shrink with crowding, using a polynomial-time dynamic programming algorithm to compute equilibrium strategies and proving non-monotonicity and convergence results.

Problem

Sequential decision-making (herding-style models) where agents balance informational effects of predecessors' choices against crowding effects from splitting a fixed payoff among those who pick the same option.

Approach

Extends information-cascade models with crowding: a winning option's value is divided among all correct guessers, so earlier choices carry information but also reduce later payoffs. A polynomial-time dynamic programming algorithm computes equilibrium strategies for large games with public signals, revealing non-monotone behavior.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Account for payoff crowding when choosing between urn statesSequential urn-guessing game · Urn modelprobability of guessing correctlyMixed
Increase the number of previous MB guessesOptimal sequential strategy · Urn modelprobability of guessing MBHurt
Use the optimal strategy after O(log n) guessesSequential urn-guessing game · Urn modelprobability of guessing correctlyHelped
Wait until O(log n) guesses have been madeSequential urn-guessing game · Urn modelexpected number of incorrect guessesHelped

Surprising findings

Limitations

Experimental setup

Metrics: optimal guess probability probability of correct guess

Builds on: information cascade models (Banerjee 1992; Bikhchandani, Hirshleifer, Welch 1992 Acemoglu et al. 2008

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