Research map / Multi-agent systems and games / Games and equilibria
Network Intervention by Polling Strategic Agents
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Proposes POLL, a memory-free polling algorithm that estimates the optimal non-discriminatory price in multi-activity network games with heterogeneous private technologies via random-walk sampling, plus payment-free incentive designs (decoy signals, Knightian uncertainty) against misreporting.
Problem
A planner setting non-discriminatory prices in a network of strategic agents with private technologies must learn the welfare-optimal price without knowing the network or agents' types, while agents may misreport and exact computation does not scale.
Approach
Decomposes the welfare kernel into a sum over agents of squared Katz-Bonacich centralities in a bundle-induced network reweighted by preferences, and turns this into an unbiased stochastic estimator via sampling an agent and two independent random walks, so each query is an O(1)-communication local report; decoy signals create ambiguity that deters misreporting without payments.
Key results
- On DBLP (317,080 agents), POLL reaches welfare gap 1e-5 with 1.20e4 pairwise exchanges vs 3.80e6 for Gossip (316x), 1.23e7 for Federated (1023x), and 1.89e7 for Consensus (1572x).
- With designed decoy signals, all simulated agents (100% truthful) under ambiguity-averse maxmin preference in the m=1 synthetic setting, versus 0% truthful with no signals.
- On DBLP under theta-maxmin agents, designed signals eliminate manipulation for all theta >= 0.8 (theoretical threshold approx 0.8).
Surprising findings
- Random decoy signals alone induce roughly 50% truthful reporting because agents systematically want to understate preferences under a small network effect.
- Heterogeneity-aware query complexity is dimension-agnostic for regular graphs, but a star graph degrades the bound to scale with n^2 in the worst case.
Limitations
- Results rely on a linear-quadratic utility model.
- Payment-free incentive guarantee requires sufficient ambiguity aversion; optimistic agents (theta < 0.8) are not deterred by designed signals.
- Query complexity can degrade with network heterogeneity (e.g., star graphs), so no free lunch in general.
Experimental setup
Datasets: DBLP coauthorship network synthetic random graphs (directed hierarchical, Erdos-Renyi, approximately regular)
Benchmarks: DBLP coauthorship network (n=317,080) synthetic networks
Metrics: normalized welfare gap communication complexity (pairwise exchanges) wall-clock time mean relative error truth rate
Baselines: Exact computation Consensus Federated Gossip Random-Walk
Builds on: Katz-Bonacich centrality multi-activity network games stochastic approximation maxmin expected utility
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