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TSDF-Based Efficient Motion-Compensated Temporal Interpolation for 3D Dynamic Sequences

AAAI 2025 · Point clouds › Point cloud classification · approach: Point cloud detection and tracking · 0 citations (OpenAlex)

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Proposes a TSDF-volume-based, RAFT-derived bi-directional motion-compensated network for real-time temporal interpolation of 3D dynamic sequences, outperforming point-cloud, NeRF and Gaussian Splatting baselines.

Problem

Temporal frame interpolation for 3D dynamic sequences (meshes/3D scans) to raise frame rates for VR and displays, where prior point-cloud, NeRF and Gaussian-splatting methods suffer from irregular point density, spurious errors, slow per-scene optimization, or overfitting.

Approach

Represent each frame as a dense TSDF voxel grid, build bi-directional 6D correlation volumes and GRU-based RAFT-style flow refinement in 3D, estimate intermediate flows with a learned network conditioned on time, and merge forward- and backward-warped TSDF volumes adaptively.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use TSDF-based interpolation instead of NeuralPCI3D dynamic sequence interpolation · MPEGCD: 0.095 -> 0.089Helped
Use TSDF-based interpolation instead of NeuralPCI3D dynamic sequence interpolation · MPEGEMD: 9.502 -> 10.456Hurt
Use TSDF-based interpolation instead of NeuralPCI3D dynamic sequence interpolation · MITAMACD: 0.066 -> 0.026Helped
Use TSDF-based interpolation instead of NeuralPCI3D dynamic sequence interpolation · MITAMAEMD: 12.903 -> 5.649Helped
Use TSDF-based interpolation instead of NeuralPCI3D dynamic sequence interpolation · 4DHOCD: 0.080 -> 0.016Helped
Use TSDF-based interpolation instead of NeuralPCI3D dynamic sequence interpolation · 4DHOEMD: 14.608 -> 4.441Helped
Use TSDF-based interpolation instead of NeuralPCI3D dynamic sequence interpolation · OverallCD: 0.080 -> 0.043Helped
Use TSDF-based interpolation instead of NeuralPCI3D dynamic sequence interpolation · OverallEMD: 12.338 -> 6.849Helped
Use TSDF-based interpolation instead of Deformable-GS3D dynamic sequence interpolation · 4DHOPSNR: 30.529 -> 36.762Helped
Use TSDF-based interpolation instead of Deformable-GS3D dynamic sequence interpolation · MPEGPSNR: 30.588 -> 32.763Helped
Add learned intermediate motion estimation (ablation)TSDF-based interpolation · OverallCD: 0.065 -> 0.043Helped
Add learned intermediate motion estimation (ablation)TSDF-based interpolation · OverallEMD: 8.527 -> 6.849Helped

Surprising findings

Limitations

Experimental setup

Datasets: MPEG dynamic mesh dataset MITAMA 4DHumanOutfit

Benchmarks: MPEG dynamic mesh (Longdress, Loot, Soldier) MITAMA (Swing, Crane, Handstand) 4DHumanOutfit (deb-jea-walk, leo-tig-jump, ray-own-torso, ted-opt-side)

Metrics: Chamfer Distance Earth Mover's Distance PSNR inference time

Baselines: NeuralPCI D-NeRF Deformable-GS

Builds on: RAFT PointINet NeuralPCI

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