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TFS-NeRF: Template-Free NeRF for Semantic 3D Reconstruction of Dynamic Scene
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Proposes TFS-NeRF, a template-free semantic NeRF that uses an invertible neural network to predict forward LBS skinning for two interacting entities from sparse or single-view RGB videos, avoiding Broyden root-finding for faster training.
Problem
Reconstructing semantically separable 3D geometry of dynamic scenes with two interacting rigid, non-rigid, or deformable entities from sparse or single-view RGB videos without templates, depth, or optical flow, while keeping training time low.
Approach
Replaces the iterative Broyden root-finding used to invert forward LBS with an invertible neural network that maps view-space points to canonical space, conditioned on per-frame skeletons. It uses semantic-aware ray sampling, separate SDF networks per entity, and per-entity skinning weights with pose, skinning, cycle, and consistency losses.
Key results
- On BEHAVE scene reconstruction, the method reaches F-score 91.34% and Chamfer 2.43 cm, versus 80.39% F-score for the best ResField-trained baseline (NDR).
- On ZJU-MoCap human reconstruction, F-score 93.97% vs 92.95% for TAVA, and Chamfer 2.24 cm vs 2.47 cm.
- Training takes about 0.3 sec/frame with the INN versus 0.9 sec/frame with the Broyden-based approach.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use TFS-NeRF instead of the strongest listed baseline | BEHAVE human reconstruction · BEHAVE human reconstruction | F-score: 79.000 -> 95.343 | Helped |
| use TFS-NeRF instead of the strongest listed baseline | BEHAVE object reconstruction · BEHAVE object reconstruction | F-score: 80.174 -> 86.991 | Helped |
| use TFS-NeRF instead of the strongest listed baseline | BEHAVE scene reconstruction · BEHAVE scene reconstruction | F-score: 80.385 -> 91.343 | Helped |
| use TFS-NeRF instead of NDR with ResField | HO3D-V3 hand reconstruction · HO3D-V3 hand reconstruction | F-score: 94.051 -> 95.396 | Helped |
| use TFS-NeRF instead of HyperNeRF with ResField | HO3D-V3 object reconstruction · HO3D-V3 object reconstruction | F-score: 97.988 -> 99.980 | Helped |
| use TFS-NeRF instead of TAVA | ZJU-MoCap human reconstruction · ZJU-MoCap human reconstruction | F-score: 92.95 -> 93.97 | Helped |
| use TFS-NeRF instead of TAVA | synthetic animal reconstruction · Synthetic animal reconstruction | F-score: 99.83 -> 99.99 | Helped |
| add skeleton-based canonical point initialization (ablation) | TFS-NeRF · BEHAVE scene reconstruction | F-score: 83.50 -> 91.34 | Helped |
| use separate geometry heads instead of shared heads (ablation) | TFS-NeRF · BEHAVE scene reconstruction | F-score: 41.18 -> 91.34 | Helped |
| add skinning weight loss (ablation) | TFS-NeRF · BEHAVE scene reconstruction | F-score: 82.67 -> 91.34 | Helped |
| add pose loss (ablation) | TFS-NeRF · BEHAVE scene reconstruction | F-score: 90.17 -> 91.34 | Helped |
| replace Broyden-based LBS solving with INN | TFS-NeRF · training | time per frame: 0.9 sec/frame -> 0.3 sec/frame | Helped |
Surprising findings
- On the synthetic animal dataset the method only shows comparable performance to TAVA (F-score 99.99 vs 99.83), not a clear gain.
- Removing the pose loss gives nearly the same F-score as the full model (90.17 vs 91.34) on BEHAVE scene reconstruction.
Limitations
- Uses separate networks per entity, which does not scale beyond two entities.
- Requires good-quality 3D skeletons; predicted poses degrade reconstruction quality.
- Relies on 2D semantic masks and dataset-provided camera and body poses for training.
Experimental setup
Datasets: BEHAVE HO3D-V3 ZJU-MoCap synthetic animal dataset from TAVA YCB-Video 3D models
Benchmarks: BEHAVE HO3D-V3 ZJU-MoCap synthetic animal dataset
Metrics: Dist. Acc. Completeness Precision Recall F-score Chamfer distance
Baselines: Tensor4D NDR HyperNeRF D-NeRF TAVA AnimatableNeRF ResField
Builds on: TAVA SNARF NeRF Broyden's method ResField
Closest papers by meaning
- NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows (CVPR 2024 · similarity 0.88)
- Gear-NeRF: Free-Viewpoint Rendering and Tracking with Motion-aware Spatio-Temporal Sampling (CVPR 2024 · similarity 0.87)
- 4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos (NeurIPS 2025 · similarity 0.87)
- Sync-NeRF: Generalizing Dynamic NeRFs to Unsynchronized Videos (AAAI 2024 · similarity 0.87)
- AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scenes (AAAI 2025 · similarity 0.87)
- REACTO: Reconstructing Articulated Objects from a Single Video (CVPR 2024 · similarity 0.87)
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