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Research map / 3D vision / NeRF and radiance fields

Spatial Annealing for Efficient Few-shot Neural Rendering

AAAI 2025 · 3D vision › NeRF and radiance fields · approach: Dynamic and editable NeRF · 2 citations (OpenAlex)

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Proposes SANeRF, a spatial annealing regularizer for pre-filtered hybrid NeRF representations (TriMipRF) that exponentially shrinks the sampling sphere during training, enabling efficient few-shot neural rendering.

Problem

Hybrid grid-based NeRFs overfit or converge abnormally with sparse input views, and existing few-shot regularizers add rendering cost or complex pipelines; FreeNeRF's frequency annealing relies on frequency positional encoding and is incompatible with hybrid representations.

Approach

Derives the frequency band limit of a pre-filtered tri-plane hybrid representation and shows that annealing the spatial sampling sphere radius exponentially is equivalent to FreeNeRF-style frequency annealing, implemented by changing the sampling kernel size with one line of code, plus spherical harmonic degree truncation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add spatial annealing to TriMipRF (ablation)TriMipRF · Blender, 8 input viewsPSNR: 21.63 -> 22.83Helped
Add the spherical harmonic mask to TriMipRF (ablation)TriMipRF · Blender, 8 input viewsPSNR: 21.63 -> 22.27Helped
Combine spatial annealing with the spherical harmonic mask (ablation)TriMipRF · Blender, 8 input viewsPSNR: 21.63 -> 24.53Helped
Increase training iterations from 2.5K to 5KSANeRF · Blender, 8 input viewsPSNR: 24.53 -> 24.81Helped
Use spatial annealing instead of FreeNeRF frequency regularizationMip-NeRF · LLFF, 3 input viewsPSNR: 19.63 -> 19.67; 0.05 dBHelped
Use spatial annealing instead of FreeNeRF frequency regularizationMip-NeRF · DTU, 3 input viewsPSNR: 18.02 -> 18.15; 0.1 dBHelped
Apply spatial annealing to TriMipRFTriMipRF · Blender, 8 input viewsPSNR: nearly 3 dBHelped
Use SANeRF instead of FreeNeRFFew-shot neural rendering on Blender · Blender, 8 input viewsPSNR: 0.27 dBHelped
Use SANeRF instead of FreeNeRFFew-shot neural rendering on Blender · Blender, 8 input viewsTraining speed: 700$\times$Helped
Use SANeRF instead of TriMipRF as input view count variesTriMipRF · Blender, 8 input viewsPSNR: 2.50 dBHelped
Use SANeRF instead of TriMipRF as input view count variesTriMipRF · Blender, 20 input viewsPSNR: 1.22 dBHelped

Surprising findings

Limitations

Experimental setup

Datasets: Blender LLFF DTU

Benchmarks: Blender LLFF DTU

Metrics: PSNR SSIM LPIPS training time depth MSE

Baselines: NeRF MipNeRF TriMipRF DietNeRF InfoNeRF MixNeRF FreeNeRF VGOS FSGS DNGaussian RegNeRF

Builds on: TriMipRF FreeNeRF MipNeRF grid tangent kernel

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