Research map / Reinforcement learning / Visual and representation RL
An Efficient Approach to Model-Based Hierarchical Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| share transition experience across subtasks via fragments and component factorization (CSRL) vs R-MAXQ | CSRL · Robot pickup and place (7200 states) | episodes to converge: fewer than 100 episodes vs not converged after 1000 | Helped |
| CSRL without known DBN structure vs Factored R-MAX with DBN given | CSRL · Robot pickup and place (7200 states) | average reward | Helped |
| directed (R-MAX style) exploration vs epsilon-greedy | Factored methods · Robot pickup and place (7200 states) | reward | Helped |
| SMDP task selection with simulation using root transition vs SMDP-RMAX / random task selection | CSRL · Pickup and place, 2 objects (518400 states) | average and accumulated reward | Helped |
| SMDP-RMAX task selection vs random task selection | task selection · Pickup and place, 2 objects | reward | No clear effect |
| SMDP-based task selection vs fixed order task selection (Multi-CSRL vs Multi-FRMAX) | Multi-CSRL · Household robot (1638400 states) | average reward: about -1200 to more than 100 at ~25th episode | Helped |
| Multi-CSRL simulation overhead vs Multi-FRMAX | Multi-CSRL · Household robot | running time for 100 episodes (s): 610.8 vs 616.7 | No clear effect |
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