Research map / Learning theory and algorithms / Submodular and game algorithms
Learning User Preferences to Incentivize Exploration in the Sharing Economy
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use hemimetric structure to coordinate learning across item pairs | CoOL versus IOL · Airbnb user study | cumulative utility gain: almost 50% higher | Helped |
| Use weighted projections onto the hemimetric structure | CoOL versus IOL · Synthetic hemimetric data, random problem order, T=500 | regret: less than half | Helped |
| Use structural projections when problems arrive in batches of five | CoOL versus IOL · Synthetic hemimetric data, batches of problems | regret | Mixed |
| Use coordinated projections when the same single problem repeats | CoOL versus IOL · Synthetic hemimetric data, single problem repeated | regret | No clear effect |
| Replace frequency-weighted projections with unweighted projections (ablation) | CoOL · Synthetic hemimetric data, single problem repeated | regret | Hurt |
| Reduce the projection rate toward zero (ablation) | CoOL · Synthetic hemimetric data | regret: at α=0 | Hurt |
| Use projection rate α=0.1 instead of no projections (ablation) | CoOL · Synthetic hemimetric data | regret: almost half | Helped |
| Reduce projection accuracy by lowering β (ablation) | CoOL · Synthetic hemimetric data | regret: smaller than 0.65 | Hurt |
| Use approximate projections with β between 0.85 and 0.95 (ablation) | CoOL · Synthetic hemimetric data | runtime: less than 10% | Helped |
| Use approximate projections with β between 0.85 and 0.95 (ablation) | CoOL · Synthetic hemimetric data | regret: less than half | Helped |
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