Research map / Learning theory and algorithms / Submodular and game algorithms
Using Correlated Strategies for Computing Stackelberg Equilibria in Extensive-Form Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| compute SSE via correlated-strategy LP with restriction search instead of the MILP with a binary per follower sequence (BC15) | SI-LP/AI-MILP/SI-MILP · Search game depth 6 | runtime (s): 42,261 -> 10,790 | Helped |
| use correlated-strategy algorithm instead of BC15 | SSE solver · Random games, 3e5-3e6 realization plans | games solved within 1s: 2 -> 583 (SI-LP) | Helped |
| restrict all inconsistent information sets (AI-MILP) rather than only shallowest (SI-MILP) (ablation) | MILP-based SSE algorithm · Random games | average runtime | Helped |
| use LP with deterministic-recommendation branching (SI-LP) instead of MILP restrictions (ablation) | SSE algorithm · Random games | average runtime: SI-LP solves 69% under 1s vs 62% AI-MILP, 57% SI-MILP; worst outlier 773s | Mixed |
Closest papers by meaning
- Coarse Correlation in Extensive-Form Games (AAAI 2020 · similarity 0.92)
- Polynomial-Time Computation of Optimal Correlated Equilibria in Two-Player Extensive-Form Games with Public Chance Moves and Beyond (NeurIPS 2020 · similarity 0.92)
- Robust Stackelberg Equilibria in Extensive-Form Games and Extension to Limited Lookahead (AAAI 2018 · similarity 0.92)
- On the Outcome Equivalence of Extensive-Form and Behavioral Correlated Equilibria (AAAI 2024 · similarity 0.90)
- Polynomial-Time Computation of Exact $\Phi$-Equilibria in Polyhedral Games (NeurIPS 2024 · similarity 0.89)
- The Complexity of Correlated Equilibria in Generalized Games (NeurIPS 2025 · similarity 0.88)
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