Research map / Reinforcement learning / Policy gradient and actor-critic
Transfer Reinforcement Learning with Shared Dynamics
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add optimism (reward upper confidence bound, kappa>0) to reward-proxy transition reuse (ablation) | Transition reuse with Fitted-Q · 25-task maze transfer | average reward | Helped |
| add optimism (ablation) | Transition reuse with Fitted-Q · 25-task maze transfer, very early transitions | average reward | Hurt |
| reuse transition samples across tasks rather than learning without transfer (ablation) | Fitted-Q learner · 25-task maze transfer | average reward | Helped |
| use continuous Gaussian-similarity confidence intervals instead of discrete state knowledge (ablation) | optimistic transfer · 25-task maze transfer | average reward: 80 vs. 40 updates | Helped |
| inject strong expert knowledge (rewards only at corners) (ablation) | optimistic transfer · 4 corner tasks | early convergence | Helped |
| lower policy update parameter (1.05 instead of 2) (ablation) | discrete corner setting · 4 corner tasks | convergence: less than 10 -> 50 updates | Helped |
| vary kappa vs sigma (ablation) | continuous setting · 25-task maze transfer | cumulative reward | Mixed |
| use optimism vs non-optimistic in Multi-Task RL (ablation) | continuous setting · Multi-task maze | average reward | Helped |
Closest papers by meaning
- Transfer Q-Learning with Composite MDP Structures (ICML 2025 · similarity 0.89)
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- DUO: Diverse, Uncertain, On-Policy Query Generation and Selection for Reinforcement Learning from Human Feedback (AAAI 2025 · similarity 0.88)
- Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning (ICLR 2024 · similarity 0.88)
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