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DGCN: Dynamic Graph Convolutional Network for Efficient Multi-Person Pose Estimation

AAAI 2020 · 3D vision › Human pose estimation · approach: Multi-person pose estimation · 49 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
add simple GCN head (identity adjacency) to baseline (ablation)Pifpaf ResNet-50 · COCO val2017AP: 0.626 -> 0.636Helped
use fixed hand-crafted skeleton adjacency instead of identity (ablation)GCN head · COCO val2017AP: 0.636 -> 0.639Helped
use soft distance-based adjacency instead of hand-crafted (ablation)GCN head · COCO val2017AP: 0.639 -> 0.641Helped
sample dynamic Bernoulli adjacency instead of fixed soft adjacency (ablation)GCN head · COCO val2017AP: 0.641 -> 0.646Helped
add DGCN head on F8 (pyramid) (ablation)DGCN-50 · COCO val2017AP: 0.646 -> 0.651Helped
add third DGCN head on F4 (ablation)DGCN-50 · COCO val2017AP: 0.651 -> 0.652No clear effect
vary adjacency scale gamma from 0.01 to 100 (ablation)DGCN soft adjacency · COCO val2017AP: 0.638 to 0.641No clear effect
add one DGCN head to PifpafPifpaf ResNet-101 · COCO val2017AP: 0.657 -> 0.673Helped
add DGCN head to Pifpaf on CrowdPosePifpaf ResNet-50 · CrowdPoseAP: 0.563 -> 0.591Helped
add DGCN head to Pifpaf with DenseNet121Pifpaf DenseNet121 · COCO valAP: 0.618 -> 0.636Helped

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