Research map / Multi-agent systems and games / Cooperative multi-agent RL
Learning to Teach in Cooperative Multiagent Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Learn student and teacher policies using VEG advising rewards | LeCTR · Repeated Game | AUC: 272 ± 210 -> 443 ± 3 | Helped |
| Learn student and teacher policies using VEG advising rewards | LeCTR · Hallway Game | AUC: 39 ± 17 -> 71 ± 3 | Helped |
| Learn student and teacher policies using VEG advising rewards | LeCTR · Room Game | AUC: 56 ± 23 -> 79 ± 16 | Helped |
| Use Joint Value Gain instead of VEG (ablation) | LeCTR · Hallway Game | AUC: 71 ± 3 -> 21 ± 31 | Hurt |
| Use Q-Teaching Reward instead of VEG (ablation) | LeCTR · Hallway Game | AUC: 71 ± 3 -> 12 ± 22 | Hurt |
| Use TD Gain instead of VEG (ablation) | LeCTR · Hallway Game | AUC: 71 ± 3 -> 15 ± 25 | Hurt |
| Use Loss Gain instead of VEG (ablation) | LeCTR · Hallway Game | AUC: 71 ± 3 -> 13 ± 22 | Hurt |
| Use Loss Gradient Gain instead of VEG (ablation) | LeCTR · Room Game | AUC: 79 ± 16 -> 56 ± 23 | Hurt |
| Use VEG's thresholded binary advising reward rather than continuous learning-progress rewards (ablation) | LeCTR · Hallway Game | AUC | Helped |
Closest papers by meaning
- Peer Learning: Learning Complex Policies in Groups from Scratch via Action Recommendations (AAAI 2024 · similarity 0.90)
- Cautiously-Optimistic Knowledge Sharing for Cooperative Multi-Agent Reinforcement Learning (AAAI 2024 · similarity 0.89)
- Multi-agent cooperation through learning-aware policy gradients (ICLR 2025 · similarity 0.88)
- Adaptive Collaboration with Humans: Metacognitive Policy Optimization for Multi-Agent LLMs with Continual Learning (ICLR 2026 · similarity 0.87)
- Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination (ICML 2025 · similarity 0.87)
- Efficient Communication in Multi-Agent Reinforcement Learning with Implicit Consensus Generation (AAAI 2025 · similarity 0.87)
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