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Google Research Football: A Novel Reinforcement Learning Environment

AAAI 2020 · Multi-agent systems and games › Cooperative multi-agent RL · approach: MARL benchmarks and grouping · 274 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Checkpoint rather than Scoring rewardIMPALA · Football Benchmarks, especially medium and hardaverage goal difference: -0.36 ± 0.11 -> 5.54 ± 0.90; -0.47 ± 0.48 -> 3.15 ± 0.37Helped
Use Checkpoint rather than Scoring rewardApe-X DQN · Football Benchmarksaverage goal difference: 2.01 ± 0.27 -> 2.18 ± 0.25; 0.27 ± 0.56 -> 1.20 ± 0.40No clear effect
Train against Agent A instead of the built-in AIAgent B · 11 vs 11 medium, B vs built-in AIaverage goal difference: 4.25 ± 1.72 -> -0.27 ± 0.33Hurt
Control more players (1 to 3)IMPALA · 3 versus 1 with Keeper, 50M stepsscore: 0.68 ± 0.03 -> 0.86 ± 0.08Helped
Control more players (1 to 3)IMPALA · 3 versus 1 with Keeper, 5M stepsscore: 0.38 ± 0.23 -> 0.26 ± 0.11Mixed
Use grayscale pixels rather than FloatsIMPALA · Football Benchmarks Easy, Checkpoint, 100M stepsaverage goal advantage: 2.42 ± 0.46 -> -0.82 ± 0.26Hurt
Use grayscale pixels rather than FloatsIMPALA · Football Benchmarks Easy, Checkpoint, 500M stepsaverage goal advantage: 5.73 ± 0.28 -> 7.18 ± 0.85Helped
Stack the SMM representationIMPALA · Football Benchmarks Easy, Checkpoint, 100M stepsaverage goal advantage: 5.94 ± 0.86 -> 7.62 ± 0.67Helped
Stack the SMM representationIMPALA · Football Benchmarks Easy, Checkpoint, 500M stepsaverage goal advantage: 9.75 ± 4.15 -> 12.89 ± 0.51Helped
Increase training from 100M to 500M steps with grayscale pixelsIMPALA · Football Benchmarks Easy, Checkpointaverage goal advantage: -0.82 ± 0.26 -> 7.18 ± 0.85Helped

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