Research map / Multi-agent systems and games / Cooperative multi-agent RL
Google Research Football: A Novel Reinforcement Learning Environment
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Checkpoint rather than Scoring reward | IMPALA · Football Benchmarks, especially medium and hard | average goal difference: -0.36 ± 0.11 -> 5.54 ± 0.90; -0.47 ± 0.48 -> 3.15 ± 0.37 | Helped |
| Use Checkpoint rather than Scoring reward | Ape-X DQN · Football Benchmarks | average goal difference: 2.01 ± 0.27 -> 2.18 ± 0.25; 0.27 ± 0.56 -> 1.20 ± 0.40 | No clear effect |
| Train against Agent A instead of the built-in AI | Agent B · 11 vs 11 medium, B vs built-in AI | average goal difference: 4.25 ± 1.72 -> -0.27 ± 0.33 | Hurt |
| Control more players (1 to 3) | IMPALA · 3 versus 1 with Keeper, 50M steps | score: 0.68 ± 0.03 -> 0.86 ± 0.08 | Helped |
| Control more players (1 to 3) | IMPALA · 3 versus 1 with Keeper, 5M steps | score: 0.38 ± 0.23 -> 0.26 ± 0.11 | Mixed |
| Use grayscale pixels rather than Floats | IMPALA · Football Benchmarks Easy, Checkpoint, 100M steps | average goal advantage: 2.42 ± 0.46 -> -0.82 ± 0.26 | Hurt |
| Use grayscale pixels rather than Floats | IMPALA · Football Benchmarks Easy, Checkpoint, 500M steps | average goal advantage: 5.73 ± 0.28 -> 7.18 ± 0.85 | Helped |
| Stack the SMM representation | IMPALA · Football Benchmarks Easy, Checkpoint, 100M steps | average goal advantage: 5.94 ± 0.86 -> 7.62 ± 0.67 | Helped |
| Stack the SMM representation | IMPALA · Football Benchmarks Easy, Checkpoint, 500M steps | average goal advantage: 9.75 ± 4.15 -> 12.89 ± 0.51 | Helped |
| Increase training from 100M to 500M steps with grayscale pixels | IMPALA · Football Benchmarks Easy, Checkpoint | average goal advantage: -0.82 ± 0.26 -> 7.18 ± 0.85 | Helped |
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