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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Learning to Interactively Learn and Assist

AAAI 2020 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 19 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train an assistant to infer tasks from a principal's physical behavior and cooperateMAIDRQN · Experiment 1A test tasksJoint reward: 4.0 $\pm$ 0.1 -> 4.6 $\pm$ 0.2Helped
Train an assistant to infer tasks from a principal's physical behavior and cooperateMAIDRQN · Experiment 1B test tasksJoint reward: 1.2 $\pm$ 0.1 -> 3.6 $\pm$ 0.1Helped
Replace the assistant LSTM with a feed-forward network (ablation)MAIDRQN · Experiment 1A test tasksJoint reward: 4.6 $\pm$ 0.2 -> 4.1 $\pm$ 0.1Hurt
Replace the assistant LSTM with a feed-forward network (ablation)MAIDRQN · Experiment 1B test tasksJoint reward: 3.6 $\pm$ 0.1 -> 2.0 $\pm$ 0.4Hurt
Restrict observations to a 1-cell window, prompting active information seekingMAIDRQN · Experiment 2 test tasksJoint rewardHelped
Allow the assistant to request task information through physical actionsMAIDRQN · Experiment 3 test tasksJoint rewardMixed
Add an assistant trained for interactive task learningHuman principal · Experiment 4 human-user gamesJoint reward: 3.8 $\pm$ 0.3 -> 4.2 $\pm$ 0.4Helped
Use a shared joint value function with per-agent advantage functions instead of independent Q-learning (ablation)Pixel-observation training (Experiment 4) · Experiment 4 trainingFailure rate: 75\% -> 64\%Helped
Use a shared joint value function with per-agent advantage functions instead of independent Q-learning (ablation)Pixel-observation training (Experiment 4) · Experiment 4 trainingMean failure time: 9.7 hours -> 5.6 hoursHurt

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