Research map / Learning theory and algorithms / Combinatorial and search optimization
Grid Pathfinding on the 2k Neighborhoods
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| increase neighborhood from 4 to 8 | regular A* with 2^k-tile heuristic · Starcraft maps | solution cost: 804.2 -> 668.0 | Helped |
| increase neighborhood from 32 to 128 | regular A* with 2^k-tile heuristic · Starcraft maps | solution cost: 637.0 -> 634.8 | No clear effect |
| increase neighborhood from 4 to 128 | regular A* with 2^k-tile heuristic · Starcraft maps | runtime (ms): 10.59 -> 60.32 | Hurt |
| increase neighborhood from 4 to 128 | regular A* with 2^k-tile heuristic · BG maps | solution cost: 304.6 -> 236.3 | Helped |
| increase neighborhood from 4 to 128 | regular A* with 2^k-tile heuristic · WC3 maps | solution cost: 245.3 -> 197.3 | Helped |
| replace Euclidean with 2^k-tile heuristic in regular A* | regular A* 8-neighborhood · Starcraft maps | runtime (ms): 17.40 -> 12.98 | Helped |
| replace Euclidean with 2^k-tile heuristic in regular A* | regular A* 4-neighborhood · Starcraft maps | runtime (ms): 25.42 -> 10.59 | Helped |
| replace Euclidean with 2^k-tile heuristic in regular A* | regular A* 128-neighborhood · Starcraft maps | runtime (ms): 60.84 -> 60.32 | No clear effect |
| add canonical ordering to A* with 2^k-tile heuristic | A* 128-neighborhood · Starcraft maps | runtime (ms): 60.32 -> 15.29 | Helped |
| add canonical ordering to A* with 2^k-tile heuristic | A* 4-neighborhood · Starcraft maps | runtime (ms): 10.59 -> 8.79 | Helped |
| replace Euclidean with 2^k-tile heuristic in canonical A* | canonical A* 4-neighborhood · Starcraft maps | runtime (ms): 23.67 -> 8.79 | Helped |
| replace Euclidean with 2^k-tile heuristic in canonical A* | canonical A* 128-neighborhood · Starcraft maps | runtime (ms): 14.20 -> 15.29 | Hurt |
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