Research map / Probabilistic and scientific modeling / Bayesian optimization
Learning to Prune Dominated Action Sequences in Online Black-Box Planning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add DASA2 dominated-sequence avoidance (vs default 18 actions) | p-IW(1) · 53 Atari games, 10000 frames | #Best games: 6 -> 22 | Helped |
| add DASA2 (vs hand-coded restricted action set) | p-IW(1) · 53 Atari games, 10000 frames | #Best games: 10 -> 22 | Helped |
| use 2-step sequences (DASA2) instead of 1-step (DASA1) (ablation) | p-IW(1) with DASA · 53 Atari games, 10000 frames | #Best games: 10 -> 22 | Helped |
| probabilistic avoidance (DASA1) instead of static pruning (DASP1) (ablation) | p-IW(1) · 53 Atari games, 10000 frames | #Best games: 4 -> 10 | Helped |
| add DASP1 static pruning vs default action set | p-IW(1) · 53 Atari games, 10000 frames | #Best games: 6 -> 4 | No clear effect |
| add DASA2 pruning | p-IW(1) · 53 Atari games, 10000 frames | avg nodes expanded per planning: 119.6 -> 254.9 | Helped |
| add DASA2 pruning | p-IW(1) · 53 Atari games, 10000 frames | avg search depth: 34.1 -> 82.8 | Helped |
| add DASA2 with small budget of 2000 frames | p-IW(1) · 53 Atari games, 2000 frames | #Best games: 5 -> 24 | Helped |
| add DASA2 | IW(1) · 53 Atari games, 10000 frames | #Best games: 7 -> 22 | Helped |
| add DASA2 | BrFS · 53 Atari games, 10000 frames | #Best games: 6 -> 18 | Helped |
| add DASA2 with 72 actions (spurious buttons) | p-IW(1) · 53 Atari games, extended action set | #Best games: 16 -> 39 | Helped |
| add DASA2 vs restricted set in avg nodes expanded | p-IW(1) · 53 Atari games, 10000 frames | avg nodes expanded per planning: 234.0 -> 254.9 | Helped |
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