Research map / Learning theory and algorithms / Submodular and game algorithms
A Regression Approach for Modeling Games With Many Symmetric Players
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| GPR with continuous integral expected-payoff estimation instead of deviation-preserving reduction | large symmetric games (33/65/129 players) · random games, 120 instances | expected payoff error | Helped |
| use continuous integral approximation instead of point or neighbor estimation with GPR (ablation) | GPR payoff model · random games, 120 instances | expected payoff error | Helped |
| neighbor estimation instead of point estimation (ablation) | GPR payoff model · random games, 120 instances | expected payoff error | No clear effect |
| over-represent profiles where zero or one players choose a strategy in training data (ablation) | GPR payoff learning · 100-player 3-strategy congestion game | expected payoff error near simplex edges | Helped |
| GPR with integration instead of DPR under noisy payoffs | large symmetric games · 15 action-graph games with noise | regret of computed equilibria | Helped |
| neural network instead of GPR as regressor (point estimate) (ablation) | payoff learning · 100-player 3-strategy congestion game | average expected payoff error | No clear effect |
| more samples per profile for DPR (1 to 20) (ablation) | DPR · noisy action-graph games | error and regret | Mixed |
Closest papers by meaning
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