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Research map / Learning theory and algorithms / Submodular and game algorithms

A Regression Approach for Modeling Games With Many Symmetric Players

AAAI 2018 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 10 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
GPR with continuous integral expected-payoff estimation instead of deviation-preserving reductionlarge symmetric games (33/65/129 players) · random games, 120 instancesexpected payoff errorHelped
use continuous integral approximation instead of point or neighbor estimation with GPR (ablation)GPR payoff model · random games, 120 instancesexpected payoff errorHelped
neighbor estimation instead of point estimation (ablation)GPR payoff model · random games, 120 instancesexpected payoff errorNo clear effect
over-represent profiles where zero or one players choose a strategy in training data (ablation)GPR payoff learning · 100-player 3-strategy congestion gameexpected payoff error near simplex edgesHelped
GPR with integration instead of DPR under noisy payoffslarge symmetric games · 15 action-graph games with noiseregret of computed equilibriaHelped
neural network instead of GPR as regressor (point estimate) (ablation)payoff learning · 100-player 3-strategy congestion gameaverage expected payoff errorNo clear effect
more samples per profile for DPR (1 to 20) (ablation)DPR · noisy action-graph gameserror and regretMixed

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