Research map / Multi-agent systems and games / Games and equilibria
Group Activity Selection on Social Networks
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Restrict groups to connected subgroups and allow each activity to be used only once | gGASP · Paths, stars, and small-component networks | complexity of deciding stable-outcome existence: NP-hard | Hurt |
| Allow multiple groups to use equivalent copies of each activity | gGASP · Acyclic networks, core stability | running time of finding a stable outcome: polynomial in p and n | Helped |
| Allow multiple groups to use equivalent copies of each activity | gGASP · Acyclic networks, Nash stability | complexity of deciding stable-outcome existence: polynomial in p and n | Helped |
| Parameterize by the number of activities p | gGASP with Nash stability · Paths | running time: O(4^{p}pn(p+n)) | Helped |
| Parameterize by the number of activities p | gGASP with Nash stability · Stars | running time: O(2^pp^{p+1}n \log n) | Helped |
| Parameterize by the number of activities p and component size c | gGASP with Nash stability · Networks with bounded-size connected components | running time: O(p^{c}8^{p}kn^2) | Helped |
| Parameterize by the number of activities p and component size c | gGASP with core stability · Networks with bounded-size connected components | running time: O(p^{c+1}8^{p}kn^2) | Helped |
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