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Sample Complexity of Linear Regression Models for Opinion Formation in Networks

AAAI 2025 · Learning theory and algorithms › Sample complexity · approach: Sample complexity of ranking and selection · 0 citations (OpenAlex)

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Studies total sample complexity for opinion formation games on networks where each agent's opinion is a linear regression model, deriving polynomial-time (SOCP) computation of TSC and network gain bounds for cliques, stars, hypercubes, and regular graphs.

Problem

How many samples must be distributed across a social network so that, at the Nash equilibrium of a data-driven opinion formation game, every agent's final model has low generalization error, and how much does networked learning reduce sample needs relative to isolated learning?

Approach

Treats each agent's opinion as a linear regression model learned from local samples and combines them via the DeGroot-style opinion formation game equilibrium (W^{-1} weights); derives error as a sum of squared equilibrium weights over sample sizes, yielding an optimization for total sample complexity and network gain.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Collaborate through opinion formation on a clique rather than learn independentlyLinear regression opinion formation · Cliquenetwork gain: $\Omega(n)$Helped
Use a star network for opinion formation rather than learn independentlyLinear regression opinion formation · Starnetwork gain: $O(1)$No clear effect
Collaborate through opinion formation on a hypercube rather than learn independentlyLinear regression opinion formation · Hypercubenetwork gain: $\Omega(d^2)$Helped
Collaborate through opinion formation on a random d-regular graph rather than learn independentlyLinear regression opinion formation · Random d-regular graphnetwork gain: $\Omega(\min\{d^2, n\})$Helped
Allocate samples inversely to node degreeOpinion formation sample allocation · Networks with uniform influence factorstotal sample complexity: $TSC(G, \alpha, k, \epsilon) = \Theta(\sum_{i \in [n]} m_i^* + nk)$Helped
Use opinion formation on a random d-regular graph with degree ranging from 2 to 10Opinion formation · Random d-regular graphsnetwork gain: $\Theta(d^2)$Helped
Use degree 11 in the random d-regular graph setupOpinion formation · Random d-regular graph, degree 11network gain: infinityHelped
Use the derived bounds for general influence factorsTSC estimation · Scale-free, Erdős-Rényi, random d-regular, and real-world networksrelative error of TSC boundsHelped
Increase the influence factorOpinion formation sample allocation · Networks with general influence factorstightness of TSC boundsHurt

Surprising findings

Limitations

Experimental setup

Datasets: ego-Facebook econ-mahindas email-Eu-core 130bit

Metrics: total sample complexity network gain relative error of TSC bounds

Builds on: DeGroot model fine-grained federated learning opinion formation game

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