Research map / Learning theory and algorithms / Submodular and game algorithms
Security Games on a Plane
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use PTAS instead of exact algorithm | SGP solver · Runtime vs number of targets | runtime | Helped |
| allow resources anywhere on the plane (SGP) instead of only at targets (SPE) | Security game defender · 100 targets, 20 resources | defender utility | Helped |
| higher payoff variance across targets | SPE as heuristic for SGP · 100 targets, 20 resources | SPE/SGP utility ratio | Helped |
Closest papers by meaning
- On the Inducibility of Stackelberg Equilibrium for Security Games (AAAI 2019 · similarity 0.89)
- Coalition Formation in Multi-defender Security Games (AAAI 2021 · similarity 0.88)
- Safe Search for Stackelberg Equilibria in Extensive-Form Games (AAAI 2021 · similarity 0.88)
- Non-Additive Security Games (AAAI 2017 · similarity 0.88)
- A Memetic Approach for Sequential Security Games on a Plane with Moving Targets (AAAI 2019 · similarity 0.88)
- GUARD: Constructing Realistic Two-Player Matrix and Security Games for Benchmarking Game-Theoretic Algorithms (NeurIPS 2025 · similarity 0.86)
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