Research map / Learning theory and algorithms / Submodular and game algorithms
On the Inducibility of Stackelberg Equilibrium for Security Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ISE instead of SSE tie-breaking under resource assignment constraints | Security game in the motivating example · Motivating example | utility guarantee: -\frac{2}{3} -> -0.5 | Helped |
| Evaluate the SSE strategy by its inducible utility guarantee rather than its tie-broken SSE utility | Security game in the motivating example · Motivating example | defender utility: -\frac{1}{3} -> -\frac{2}{3} | Hurt |
| Choose ISE rather than SSE when the attacker-preferred SSE target is not inducible | Security game in Example 2 · Example 2 | utility guarantee | Helped |
| Use ISE rather than SSE | Random security-game instances · 500 instances; 200 targets, 1 resource | utility guarantee | Helped |
| Increase the number of schedules and targets covered per schedule | Random security-game instances · 100 targets, 1 resource | percentage of inducible targets | Helped |
| Compute ISE instead of SSE using the same algorithmic framework | Random security-game instances · 50–400 targets, 5 resources | computational cost | No clear effect |
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