Research map / Learning theory and algorithms / Submodular and game algorithms
A Memetic Approach for Sequential Security Games on a Plane with Moving Targets
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add local optimization phase to genetic algorithm (MA vs GA) (ablation) | Memetic Algorithm · 3000 preliminary security games | Defender payoff: GA lower by 0.38 on average | Helped |
| use MA instead of exact DOBSS | security games on a plane · 605 DOBSS-solvable games | optimal payoff match: 599 of 605 optimal | No clear effect |
| use MA instead of SMOS modification (s=1,2,4) | security games on a plane · Defender payoff difference | Defender payoff | Helped |
| increase number of targets/defenders for MILP methods vs MA | DOBSS and SMOS vs MA · scalability | runtime | Helped |
Closest papers by meaning
- Security Games on a Plane (AAAI 2017 · similarity 0.88)
- Scalable Solutions to Zero-Sum Partially Observable Stochastic Games Through Belief Aggregation with Approximation Guarantees (AAAI 2026 · similarity 0.85)
- Counterfactual Regret Minimization in Sequential Security Games (AAAI 2016 · similarity 0.85)
- Non-Additive Security Games (AAAI 2017 · similarity 0.84)
- Commitment to Sparse Strategies in Two-Player Games (AAAI 2025 · similarity 0.84)
- GUARD: Constructing Realistic Two-Player Matrix and Security Games for Benchmarking Game-Theoretic Algorithms (NeurIPS 2025 · similarity 0.84)
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