atlas

Research map / Learning theory and algorithms / Submodular and game algorithms

A Memetic Approach for Sequential Security Games on a Plane with Moving Targets

AAAI 2019 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 11 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's title only (no summary yet). Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add local optimization phase to genetic algorithm (MA vs GA) (ablation)Memetic Algorithm · 3000 preliminary security gamesDefender payoff: GA lower by 0.38 on averageHelped
use MA instead of exact DOBSSsecurity games on a plane · 605 DOBSS-solvable gamesoptimal payoff match: 599 of 605 optimalNo clear effect
use MA instead of SMOS modification (s=1,2,4)security games on a plane · Defender payoff differenceDefender payoffHelped
increase number of targets/defenders for MILP methods vs MADOBSS and SMOS vs MA · scalabilityruntimeHelped

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy