Research map / Learning theory and algorithms / Submodular and game algorithms
Computing Equilibria in Binary Networked Public Goods Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use best-response heuristic (Algorithm 3) on mixed concave/convex games where PSNE may not exist | BNPG on Facebook network · Facebook network, 1000 games per gamma | approximate PSNE epsilon: outliers epsilon < 0.02 | Helped |
| increase alpha or beta of externality function | BNPG equilibrium · gamma = 0 and gamma = 1 | fraction of investing players | Helped |
| use all-convex externalities (gamma=1) instead of all-concave (gamma=0) | BNPG equilibrium · Facebook network | fraction of investing players | Helped |
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