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Multiple Mean-Payoff Optimization Under Local Stability Constraints
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Proposes a differentiable dynamic-programming strategy synthesis method that optimizes multiple window mean payoffs (local stability) over finite-memory randomized strategies in MDPs, trading optimality for scalability.
Problem
Synthesizing controllers in MDPs that simultaneously optimize multiple mean payoffs while enforcing local stability via window mean payoffs; the exact problem is NP-hard and no scalable algorithm existed.
Approach
Computes the expected value of a decomposable evaluation function over window mean payoffs via a dynamic programming procedure over representatives (differentiable), enabling gradient-based strategy improvement with random-restart gradient descent over finite-memory randomized strategies (WINMPSYNT).
Key results
- Best strategies found reach wval bound 0 (optimal) in 40% of scenarios and within 0.1 of optimum in 100% of scenarios.
- Dynamic programming evaluation runs under one second for the (30,30) scenario, while DFS times out at 20 s for l=d<=20 with one memory state.
- Increasing memory states lowers average strategy value, and randomization compensates for insufficient memory.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use the dynamic-programming evaluation procedure instead of the DFS-based procedure | WINMPSYNT · Dℓ instances with ℓ=d, 4≤ℓ≤30 | training-step time: less than one second; DFS reaches the 20 secs timeout for ℓ=d≤20 | Helped |
| increase the number of memory states assigned to each vertex | WINMPSYNT · Dℓ scenarios grouped by optimal memory requirement Kℓ,d | average strategy value (wval) | Helped |
| use randomized strategies when memory is below the amount required by an optimal strategy | WINMPSYNT · Dℓ scenarios | strategy value (wval) | Helped |
| select the best of 500 constructed strategies for each scenario | WINMPSYNT · Dℓ scenarios | best strategy wval: 40% of scenarios ≤ 0; 52% ≤ 0.05; 100% ≤ 0.1 | Helped |
| evaluate the full set of constructed strategies rather than selecting the best per scenario | WINMPSYNT · All Dℓ scenarios and memory sizes | strategy value (wval): 6% ≤ 0; 27% ≤ 0.1; 99.8% ≤ 0.3 | Mixed |
Surprising findings
- Randomized strategies with K memory states can strictly beat the best deterministic strategies with the same K memory states (Example 1).
Limitations
- Computed solutions are not guaranteed to be optimal; NP-hardness implies no efficient exact algorithm.
- Experiments only on structured ring graphs rather than general MDPs.
- Average strategies are substantially worse than best-of-100 strategies.
Experimental setup
Benchmarks: parameterized ring graphs D_l with window length d scenarios (l,d in [2,20])
Metrics: normalized Eval value (wval) average training step time fraction of scenarios reaching optimal bound
Baselines: DFS-based evaluation procedure
Builds on: window mean payoff (Chatterjee et al. 2015) multiple mean-payoff MDP optimization (Brázdil et al. 2011) PyTorch automatic differentiation with Adam
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