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Contextual Linear Bandits with Delay as Payoff

ICML 2025 · Bandits and online learning › Contextual bandits and Thompson sampling · approach: Linear and generalized linear bandits · 0 citations (OpenAlex)

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Extends the delay-as-payoff bandit model (delay proportional to loss/reward) to contextual linear bandits via a phased volumetric-spanner arm elimination algorithm plus a contextual-to-non-contextual reduction, with regret overhead bounds and a small synthetic experiment versus LinUCB.

Problem

Stochastic linear bandits where the payoff (loss or reward) is revealed after a delay proportional to the payoff itself, with fixed or i.i.d. varying action sets; prior work only covered multi-armed bandits.

Approach

Replace ellipsoidal confidence sets with phased arm elimination over a volumetric spanner of the action set (3n actions), building UCB/LCB for each action from spanner estimates; the spanner-based LCB avoids the need for a confidence set on theta. Combined with a misspecification-robust variant and the contextual-to-non-contextual reduction of prior work.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use phased elimination with a volumetric spanner instead of LinUCB using currently available feedbackNon-contextual synthetic linear bandits · Synthetic linear bandits, delay-as-loss and delay-as-reward, n=6, 8, and 10regretHelped

Limitations

Experimental setup

Benchmarks: synthetic linear bandit instances

Metrics: cumulative pseudo regret

Baselines: LinUCB with currently available feedback

Builds on: Schlisselberg et al. (2025) delay-as-payoff MAB LinUCB volumetric spanner (Hazan et al.) contextual-to-non-contextual reduction (Hao et al.)

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