Research map / Learning theory and algorithms / Submodular and game algorithms
Optimal Interdiction of Urban Criminals with the Aid of Real-Time Information
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use real-time adversary location information instead of a time-dependent non-real-time strategy | IGRS++ (NEST) · random grid networks and varied edge probabilities | defender utility | Helped |
| add tight upper bounds in the best-response oracle (IGRS vs IGRS-UB) (ablation) | IGRS · random networks, running time | runtime | Helped |
| use the new lower-bound setting instead of old bounds (IGRS-UB vs IGRS+OldB) (ablation) | IGRS · random networks, running time | runtime | Helped |
| add subgame strategy mapping and multiple best responses vs IGRS (ablation) | IGRS · large random networks | runtime | Helped |
| add multiple best responses against the same adversary strategy instead of sampled different strategies (ablation) | IGRS++ · random networks, running time | runtime | Hurt |
| increase time horizon tmax | IGRS++ · grid networks | defender utility | No clear effect |
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