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Solving Large-Scale Pursuit-Evasion Games Using Pre-trained Strategies

AAAI 2023 · Architectures and efficiency › Pruning and efficient tuning · approach: Low-rank compression and merging · 4 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
pre-train the pursuer policy against varied evader strategies, then fine-tune it for each best responsePSRO pursuer best-response computation · 20*20 grid, T=10, 2 unitsworst-case utilityHelped
pre-train the pursuer policy against varied evader strategies, then fine-tune it for each best responsePSRO pursuer best-response computation · 10*10, 20*20, and 50*50 gridsworst-case utilityHelped
pre-train and fine-tune the pursuer policyPSRO · 100*100 grid, T=51, 8 unitsscalabilityHelped
pre-train and fine-tune the pursuer policyPSRO · Singapore map, T=15, 6 unitsworst-case utilityHelped
replace historical locations with current positions and remaining time in the state (ablation)PPO-PSRO · 20*20 grid, T=10, 2 unitsworst-case utilityNo clear effect
add graph embeddings instead of representing vertices only by index (ablation)PSRO · 20*20 grid, T=10, 2 unitsworst-case utilityHelped
add exit-node information proximity to LINE graph embeddings (ablation)PSRO with LINE embeddings · 20*20 grid, T=10, 2 unitsworst-case utilityHelped
replace multi-task pre-training with meta-learning (ablation)pre-trained pursuer policy in PSRO · 20*20 grid, T=10, 2 unitspre-training timeHurt
use multi-task learning rather than meta-learning for pre-training (ablation)pre-trained pursuer policy in PSRO · 20*20 grid, T=10, 2 unitsfine-tuning performanceHelped

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