ICML 2026 accepted papers on 3D vision
113 of the 6,341 papers accepted at ICML 2026 (1.8%) are on 3D vision, compared with 1.2% at ICML 2025. They fall into 6 topics.
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Topics and papers
3D generation · 49 papers
- LaRI: Layered Ray Intersections for Single-view 3D Geometric Reasoning (1 citation)
- 3D-DLP: Self-supervised 3D Object-centric Scene Representation Learning
- 4RC: 4D Reconstruction via Conditional Querying Anytime and Anywhere
- A Deep Learning Model of Mental Rotation Informed by Interactive VR Experiments
- Beyond Pixel Histories: World Models with Persistent 3D State
- CamGeo: Sparse Camera-Conditioned Image-to-Video Generation with 3D Geometry Priors
- CoGeoAD: Hierarchical Color-Geometric Fusion with Multi-View Attention for Zero-Shot 3D Anomaly Detection
- Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction
- DiffStyle3D: Consistent 3D Gaussian Stylization via Attention Optimization
- Direct 3D-Aware Object Insertion via Decomposed Visual Proxies
- EPS3D: End-to-End Feed-Forward 3D Panoptic Segmentation
- Fast-SAM3D: 3Dfy Anything in Images but Faster
and 37 more in the interactive map.
Gaussian splatting · 21 papers
- 3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification
- AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing
- Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting
- GADA: Geometry-Aware Deformable Aggregation for Image-Based Gaussian Splatting
- GaussTrace: Provenance Analysis of 3D Gaussian Splatting Models with Evidence-based LLM Reasoning
- Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction
- S2GS: Streaming Semantic Gaussian Splatting for Online Scene Understanding and Reconstruction
- TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization
- TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization
- 3DGS$^2$-TR: A Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting
- Continuous Viewpoint Adaptation for Single View 3D Object Reconstruction
- CoverPruneGS: Coverage-Preserving Structured Pruning for Hierarchical 3D Gaussian Splatting from Sparse-View Monocular Videos
and 9 more in the interactive map.
Depth and stereo · 17 papers
- Boosting Monocular Metric Depth Estimation via Bokeh Rendering
- GemDepth: Geometry-Embedded Features for 3D-Consistent Video Depth
- GHOST: Geometry-Guided Hallucination of Opaque Surface Textures
- Structure-Aware Consistency Priors for Shape from Polarization in Complex Media
- TransNormal: Dense Visual Semantics for Diffusion-based Transparent Object Normal Estimation
- VGGT-Motion: Motion-Aware Calibration-Free Monocular SLAM for Long-Range Consistency
- Weakly Supervised Cross-Modal Learning for 4D Radar Scene Flow Estimation
- Bridging RGB and RAW: Single-step Deterministic Flow with Homogeneous Representation Alignment
- Creat3r: Confidence Reaggregation for Exploration-aware Active 3D Reconstruction
- DuRP: Dual-Stage Physics-Embedded Learning for Joint Radiance and Polarization Restoration
- INFER: Learning Implicit Neural Frequency Response Fields for Confined Acoustic Environments
- Phy-CoSF: Physics-Guided Continuous Spectral Fields Reconstruction and Spectral Super-Resolution for Snapshot Compressive Imaging
and 5 more in the interactive map.
Face and shape · 16 papers
- Adaptive Volumetric Mechanical Property Fields Invariant to Resolution
- CADFit: Precise Mesh-to-CAD Program Generation with Hybrid Optimization
- CRAG: Can 3D Generative Models Help 3D Assembly?
- From Extrinsic to Intrinsic: Geodesic-Guided Representation Learning for 3D Geometric Data
- Geometry-Aware Neural Optimizer for Shape Optimization and Inversion
- Geometry-Guided Modeling of Foundation Features Enables Generalizable Object Shape Deformation Learning
- Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenes
- LATO: 3D Mesh Flow Matching with Structured TOpology Preserving LAtents
- TextMesh4D: Zero-shot Text-to-4D Mesh Generation
- EquiCAD: A Geometric Equivariant Neural Network for 3D Shape Classification
- FastSESR: Fast Scene-level Explicit Surface Reconstruction
- Focusing: View-Consistent Sparse Voxels for Efficient 3D VAE Training
and 4 more in the interactive map.
Human pose estimation · 8 papers
- DisPOSE: Projected Polystochastic Diffusion for Self-Supervised Multi-View 3D Human Pose Estimation
- Doppler Prompting for Stable mmWave-based Human Pose Estimation
- Fourier Features Let Agents Learn High Precision Policies with Imitation Learning
- Generalizable and Actionable Parts Pose Estimation with Symmetry Annotation-Free Learning Strategy
- DGG-HMR: Multi-Person Human Mesh Recovery with Depth-Guided Geometric Anchoring
- Glimpse: Geometry Learning of Multi-scale Structural Priors for 3D Pose Estimation
- Interleaved Selective State Space Models for Efficient WiFi-Based 3D Multi-Person Pose Estimation
- StructMamPose: From Sequential Perception to Structural Reasoning for 3D Human Pose Estimation
