CVPR 2026 accepted papers on Multi-agent systems and games
60 of the 4,042 papers accepted at CVPR 2026 (1.5%) are on Multi-agent systems and games, compared with 0.9% at CVPR 2025. They fall into 4 topics.
See CVPR 2026 in the interactive map
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Topics and papers
LLM agents · 29 papers
- See, Think, Act: Teaching Multimodal Agents to Effectively Interact with GUI by Identifying Toggles (1 citation)
- Agent4FaceForgery: Multi-Agent LLM Framework for Realistic Face Forgery Detection
- AGENTSAFE: Benchmarking the Safety of Embodied Agents on Hazardous Instructions
- Ego2Web: A Web Agent Benchmark Grounded in Egocentric Videos
- EpiAgent: An Agent-Centric System for Ancient Inscription Restoration
- Experience Transfer for Multimodal LLM Agents in Minecraft Game
- Graph2Eval: Automatic Multimodal Task Generation for Agents via Knowledge Graphs
- GUI-CEval: A Hierarchical and Comprehensive Chinese Benchmark for Mobile GUI Agents
- HATS: Hardness-Aware Trajectory Synthesis for GUI Agents
- HiconAgent: History Context-aware Policy Optimization for GUI Agents
- Hierarchical Attacks for Multi-Modal Multi-Agent Reasoning
- Hybrid Agents for Image Restoration
and 17 more in the interactive map.
Human-AI and goal-conditioned · 25 papers
- SocialNav: Training Human-Inspired Foundation Model for Socially-Aware Embodied Navigation (1 citation)
- Arcadia: Toward a Full-Lifecycle Framework for Embodied Lifelong Learning
- AstraNav-Memory: Contexts Compression for Long Memory
- CATNet: Collaborative Alignment and Transformation Network for Cooperative Perception
- Cloning Deterministic Worlds: The Critical Role of Latent Geometry in Long-Horizon World Models
- CoLC: Communication-Efficient Collaborative Perception with LiDAR Completion
- Dejavu: Towards Experience Feedback Learning for Embodied Intelligence
- Demo2Tutorial: From Human Experience to Multimodal Software Tutorials
- Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs
- IPR-1: Interactive Physical Reasoner
- MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mapping
- NitroGen: An Open Foundation Model for Generalist Gaming Agents
and 13 more in the interactive map.
Cooperative multi-agent RL · 5 papers
- InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs
- VideoChat-M1: Collaborative Policy Planning for Video Understanding via Multi-Agent Reinforcement Learning
- Beyond Rule-Based Agents: Active Markov Games for Realistic Multi-Agent Interaction in Autonomous Driving
- MangoBench: A Benchmark for Multi-Agent Goal-Conditioned Offline Reinforcement Learning
- TaskForce: Cooperative Multi-agent Reinforcement Learning for Multi-task Optimization
