CVPR 2025 accepted papers on Multi-agent systems and games
27 of the 2,871 papers accepted at CVPR 2025 (0.9%) are on Multi-agent systems and games, compared with 0.8% at CVPR 2024. They fall into 2 topics.
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Topics and papers
Human-AI and goal-conditioned · 22 papers
- Navigation World Models (34 citations)
- MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots (28 citations)
- CoSDH: Communication-Efficient Collaborative Perception via Supply-Demand Awareness and Intermediate-Late Hybridization (22 citations)
- MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM (12 citations)
- TraF-Align: Trajectory-aware Feature Alignment for Asynchronous Multi-agent Perception (10 citations)
- Unified Uncertainty-Aware Diffusion for Multi-Agent Trajectory Modeling (10 citations)
- SocialMOIF: Multi-Order Intention Fusion for Pedestrian Trajectory Prediction (9 citations)
- From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons (8 citations)
- Universal Actions for Enhanced Embodied Foundation Models (8 citations)
- CityWalker: Learning Embodied Urban Navigation from Web-Scale Videos (7 citations)
- Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models (7 citations)
- Collaborative Tree Search for Enhancing Embodied Multi-Agent Collaboration (6 citations)
and 10 more in the interactive map.
LLM agents · 5 papers
- ComfyBench: Benchmarking LLM-based Agents in ComfyUI for Autonomously Designing Collaborative AI Systems (9 citations)
- GUI-Xplore: Empowering Generalizable GUI Agents with One Exploration (4 citations)
- SpiritSight Agent: Advanced GUI Agent with One Look (3 citations)
- FilmComposer: LLM-Driven Music Production for Silent Film Clips (2 citations)
- NADER: Neural Architecture Design via Multi-Agent Collaboration (1 citation)
