CVPR 2025 accepted papers on 3D vision
602 of the 2,871 papers accepted at CVPR 2025 (21.0%) are on 3D vision, compared with 23.2% at CVPR 2024. They fall into 6 topics.
See CVPR 2025 in the interactive map
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Topics and papers
3D generation · 188 papers
- Structured 3D Latents for Scalable and Versatile 3D Generation (247 citations)
- Continuous 3D Perception Model with Persistent State (81 citations)
- VISTA3D: A Unified Segmentation Foundation Model For 3D Medical Imaging (69 citations)
- GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control (49 citations)
- WonderWorld: Interactive 3D Scene Generation from a Single Image (36 citations)
- CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models (34 citations)
- Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding (34 citations)
- Enhanced Contrastive Learning with Multi-view Longitudinal Data for Chest X-ray Report Generation (25 citations)
- MET3R: Measuring Multi-View Consistency in Generated Images (25 citations)
- MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation (24 citations)
- Diffusion Renderer: Neural Inverse and Forward Rendering with Video Diffusion Models (23 citations)
- ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration (23 citations)
and 176 more in the interactive map.
Gaussian splatting · 147 papers
- DepthSplat: Connecting Gaussian Splatting and Depth (80 citations)
- DIFIX3D+: Improving 3D Reconstructions with Single-Step Diffusion Models (48 citations)
- PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting (47 citations)
- FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering (46 citations)
- Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives (38 citations)
- DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting (36 citations)
- 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting (33 citations)
- MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds (33 citations)
- WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments (31 citations)
- DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds (30 citations)
- DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering (25 citations)
- NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting (24 citations)
and 135 more in the interactive map.
Depth and stereo · 87 papers
- VGGT: Visual Geometry Grounded Transformer (410 citations)
- MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors (81 citations)
- Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass (70 citations)
- MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision (69 citations)
- MonSter: Marry Monodepth to Stereo Unleashes Power (53 citations)
- DFormerv2: Geometry Self-Attention for RGBD Semantic Segmentation (47 citations)
- DEFOM-Stereo: Depth Foundation Model Based Stereo Matching (43 citations)
- MegaSaM: Accurate, Fast and Robust Structure and Motion from Casual Dynamic Videos (41 citations)
- MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds (35 citations)
- MUSt3R: Multi-view Network for Stereo 3D Reconstruction (32 citations)
- Prompting Depth Anything for 4K Resolution Accurate Metric Depth Estimation (29 citations)
- SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos (29 citations)
and 75 more in the interactive map.
Face and shape · 80 papers
- CraftsMan3D: High-fidelity Mesh Generation with 3D Native Diffusion and Interactive Geometry Refiner (34 citations)
- SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement (29 citations)
- Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders (20 citations)
- PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing (19 citations)
- HRAvatar: High-Quality and Relightable Gaussian Head Avatar (16 citations)
- MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing (16 citations)
- RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars (16 citations)
- Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects (14 citations)
- Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior (14 citations)
- FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video (11 citations)
- 3D Dental Model Segmentation with Geometrical Boundary Preserving (10 citations)
- PrEditor3D: Fast and Precise 3D Shape Editing (9 citations)
and 68 more in the interactive map.
Human pose estimation · 74 papers
- WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild (49 citations)
- HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videos (35 citations)
- IDOL: Instant Photorealistic 3D Human Creation from a Single Image (31 citations)
- Reloc3r: Large-Scale Training of Relative Camera Pose Regression for Generalizable, Fast, and Accurate Visual Localization (31 citations)
- FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views (28 citations)
- Gaze-LLE: Gaze Target Estimation via Large-Scale Learned Encoders (26 citations)
- PromptHMR: Promptable Human Mesh Recovery (26 citations)
- Any6D: Model-free 6D Pose Estimation of Novel Objects (23 citations)
- You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale (21 citations)
- Reconstructing Humans with a Biomechanically Accurate Skeleton (14 citations)
- ProbPose: A Probabilistic Approach to 2D Human Pose Estimation (13 citations)
- GCE-Pose: Global Context Enhancement for Category-level Object Pose Estimation (12 citations)
and 62 more in the interactive map.
NeRF and radiance fields · 26 papers
- Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering (16 citations)
- FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors (8 citations)
- Geometry Field Splatting with Gaussian Surfels (7 citations)
- InsTaG: Learning Personalized 3D Talking Head from Few-Second Video (6 citations)
- NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstruction (6 citations)
- GO-N3RDet: Geometry Optimized NeRF-enhanced 3D Object Detector (5 citations)
- LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene (5 citations)
- Neural Inverse Rendering from Propagating Light (5 citations)
- PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields (5 citations)
- Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction (3 citations)
- Exploiting Deblurring Networks for Radiance Fields (3 citations)
- Flow-NeRF: Joint Learning of Geometry, Poses, and Dense Flow within Unified Neural Representations (3 citations)
and 14 more in the interactive map.
