Research map / Multi-agent systems and games / LLM agents
HATS: Hardness-Aware Trajectory Synthesis for GUI Agents
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Proposes HATS, a closed-loop GUI trajectory synthesis framework that uses hardness-driven MCTS exploration and multi-round alignment-guided instruction refinement to produce 1K trajectories that improve VLM GUI agents on AndroidWorld and WebArena.
Problem
Automated GUI trajectory synthesis (especially reverse task synthesis like OS-Genesis) over-produces trivial actions and yields instruction-execution misalignment, so trained agents fail on semantically ambiguous interactions.
Approach
Treat action-level reconstruction recall between a reference sequence and the replayed execution as a hardness signal; back-propagate an inverse-recall hardness reward through an MCTS action tree to steer exploration toward ambiguous actions, while multi-round replay-and-repair of instructions filters misaligned data.
Key results
- On AndroidWorld, HATS reaches 22.60% overall success with InternVL2-4B vs 11.30% for OS-Genesis; 24.35% with InternVL2-8B vs 14.81%.
- On WebArena (Gitlab/Maps/Reddit), HATS reaches 20.60% overall with InternVL2-4B vs 6.53% for OS-Genesis (as reported in the paper's original OS-Genesis numbers).
- Multi-round refinement raises average action-level recall from 0.26 (one-shot) to 0.40 (round 3) and success from 16.00% to 23.07% on AndroidWorld.
Surprising findings
- Adding Self-Instruct data sometimes degraded Task-Driven performance, attributed to instruction-execution misalignment and noisy supervision.
- The authors could not reproduce OS-Genesis WebArena results and report the original paper numbers instead.
Limitations
- Evaluated on a subset of AndroidWorld (20-task subset for component analysis; a representative subset for main results) and three WebArena domains to save computation.
- Relies on GPT-4o for instruction synthesis, alignment verification, and reward modeling, so pipeline depends on a proprietary API.
- Baseline reproduction for OS-Genesis on WebArena was not matched, making comparisons partly dependent on reported numbers.
Experimental setup
Datasets: AndroidWorld WebArena
Benchmarks: AndroidWorld WebArena
Metrics: success rate action-level reconstruction recall
Baselines: Zero-Shot (CoT + M3A) Task-Driven Generation Task-Driven w. Self-Instruct OS-Genesis
Builds on: OS-Genesis Monte Carlo Tree Search ReAct AndroidWorld WebArena
Closest papers by meaning
- MMBench-GUI: A Unified Hierarchical Evaluation Framework for Multi-Platform GUI Agents (CVPR 2026 · similarity 0.90)
- ShowUI: One Vision-Language-Action Model for GUI Visual Agent (CVPR 2025 · similarity 0.89)
- PAGER: Bridging the Semantic-Execution Gap in Point-Precise Geometric GUI Control (NeurIPS 2026 · similarity 0.89)
- ProBench: Benchmarking GUI Agents with Accurate Process Information (AAAI 2026 · similarity 0.89)
- What Do Agents Learn from Trajectory-SFT: Semantics or Interfaces? (ICML 2026 · similarity 0.89)
- GUI-Xplore: Empowering Generalizable GUI Agents with One Exploration (CVPR 2025 · similarity 0.89)
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