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HATS: Hardness-Aware Trajectory Synthesis for GUI Agents

CVPR 2026 · Multi-agent systems and games › LLM agents · approach: GUI agent memory and trajectories · 0 citations (OpenAlex)

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Proposes HATS, a closed-loop GUI trajectory synthesis framework that uses hardness-driven MCTS exploration and multi-round alignment-guided instruction refinement to produce 1K trajectories that improve VLM GUI agents on AndroidWorld and WebArena.

Problem

Automated GUI trajectory synthesis (especially reverse task synthesis like OS-Genesis) over-produces trivial actions and yields instruction-execution misalignment, so trained agents fail on semantically ambiguous interactions.

Approach

Treat action-level reconstruction recall between a reference sequence and the replayed execution as a hardness signal; back-propagate an inverse-recall hardness reward through an MCTS action tree to steer exploration toward ambiguous actions, while multi-round replay-and-repair of instructions filters misaligned data.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: AndroidWorld WebArena

Benchmarks: AndroidWorld WebArena

Metrics: success rate action-level reconstruction recall

Baselines: Zero-Shot (CoT + M3A) Task-Driven Generation Task-Driven w. Self-Instruct OS-Genesis

Builds on: OS-Genesis Monte Carlo Tree Search ReAct AndroidWorld WebArena

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