Research map / Multi-agent systems and games / LLM agents
APIGen-MT: Agentic Pipeline for Multi-Turn Data Generation via Simulated Agent-Human Interplay
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Proposes APIGen-MT, a two-phase pipeline that generates verified task blueprints with LLM committee review and then simulates multi-turn human-agent trajectories, and uses the data to train xLAM-2-fc-r models (1B–70B) that top BFCL v3 and τ-bench.
Problem
Multi-turn agent training data with realistic human-agent dynamics and verifiable ground-truth actions is scarce and expensive to collect manually.
Approach
Separate data generation into a verified task "blueprint" phase (format/execution/policy checks, LLM review committee with majority voting, reflection-based feedback loops, reverse task recombination) and a simulated human-agent interplay phase that collects only trajectories that pass state-based and output-based checks.
Key results
- xLAM-2-70b-fc-r reaches 78.19% overall on BFCL v3 (rank 1 at time of leaderboard snapshot) and 75.12% multi-turn accuracy.
- On τ-bench, xLAM-2-70b-fc-r achieves 56.2% overall success, above GPT-4o (52.9%) and Llama 3.1 70B (38.2%), below Claude 3.5 Sonnet (new) at 60.1%.
- The agentic pipeline with review committee and reflection gives a 2.5x boost in task collection success rate, reaching 70%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train on APIGen-MT synthetic multi-turn data | xLAM-2-70b-fc-r · τ-bench overall | success rate: 56.2 vs 52.9 | Helped |
| Train on APIGen-MT synthetic multi-turn data | xLAM-2-70b-fc-r · BFCL v3 overall | overall accuracy: 78.19 vs 74.31 | Helped |
| Train on APIGen-MT synthetic multi-turn data | xLAM-2-8b-fc-r · BFCL v3 multi-turn | multi-turn accuracy: 69.25 vs 58.75 | Helped |
| Use Best-of-N (N=4) user simulation with self-critique instead of naive user simulation | gpt-4o test assistant · τ-Retail | success rate average: 62.8 -> 67.0 | Helped |
| Use Best-of-N (N=4) user simulation with self-critique instead of naive user simulation | xLAM-2-70b-fc-r test assistant · τ-Retail | success rate average: 67.1 -> 68.8 | Helped |
| Use Best-of-N (N=4) user simulation with self-critique instead of naive user simulation | gpt-4o test assistant · τ-Retail | success rate variance: 11.1 -> 2.6 | Helped |
| Use Best-of-N (N=4) user simulation with self-critique instead of naive user simulation | xLAM-2-70b-fc-r test assistant · τ-Retail | success rate variance: 9.7 -> 4.0 | Helped |
Surprising findings
- Smaller xLAM-2 models (8B, 32B) match or exceed larger baselines such as Llama 3.1 70B on τ-bench.
- Best-of-N user simulation raised gpt-4o's average τ-bench retail success from 62.8% to 67.0% while reducing variance from 11.1 to 2.6.
Limitations
- Failed trajectories are discarded and not used as contrastive signal.
- Multi-stage validation adds computational overhead.
- Some stochasticity in simulated human behavior remains; xLAM-2-70b requires more interaction turns than Claude.
Experimental setup
Datasets: τ-bench retail and airline APIs and policies PersonaHub APIGen-MT-5k
Benchmarks: BFCL v3 τ-bench
Metrics: overall accuracy multi-turn accuracy pass@1 pass^k success rate variance
Baselines: gpt-4o o1 Claude 3.5 Sonnet Claude 3.7 Sonnet DeepSeek V3 Llama 3.1 70B Instruct Qwen 2.5 32B Instruct watt-tool-70b ToolACE-8B
Builds on: APIGen τ-bench PersonaHub Agent-FLAN LLaMA-Factory
Closest papers by meaning
- ToolACE-MT: Non-Autoregressive Generation for Agentic Multi-Turn Interaction (ICLR 2026 · similarity 0.88)
- Agent World Model: Infinity Synthetic Environments for Agentic Reinforcement Learning (ICML 2026 · similarity 0.88)
- Learn-by-interact: A Data-Centric Framework For Self-Adaptive Agents in Realistic Environments (ICLR 2025 · similarity 0.88)
- GenEnv: Difficulty-Aligned Co-Evolution Between LLM Agents and Environment Simulators (NeurIPS 2026 · similarity 0.87)
- TRIP-Bench: A Benchmark for Long-Horizon Interactive Agents in Real-World Scenarios (ICML 2026 · similarity 0.86)
- Agent2World: Learning to Generate Symbolic World Models via Adaptive Multi-Agent Feedback (NeurIPS 2026 · similarity 0.86)
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