Research map / 3D vision / 3D generation
Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text
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Proposes T2Mo, a feed-forward diffusion (DiT, rectified flow) model that generates per-vertex displacements for a static mesh conditioned on sparse 3D trajectories and text, using a shape-grounded trajectory embedding over anchor points.
Problem
Text alone is too ambiguous to specify precise motion for dynamic 3D shape generation, and existing feed-forward dynamic 3D generators offer little explicit spatial control over how object points move.
Approach
Uses 3D trajectories as direct spatial control and maps arbitrarily configured trajectory sets into a fixed-size set of shape-aware anchor tokens (trajectory anchors plus farthest-point-sampled anchors with a learnable null embedding), injected via gated cross-attention into a DiT that also takes text and shape tokens.
Key results
- User study prompt alignment 4.507 for T2Mo vs 2.657 for best text-based baseline (BiMotion) on a 5-point scale.
- 3D trajectory error ADE 0.089 vs 0.605 for the best cascaded video baseline (Tora + Motion 3-to-4), roughly 5-10x lower.
- Ours achieves AMD 0.147 and VBench dynamic degree 0.743 versus 0.046 and 0.329 for BiMotion, but slightly lower motion smoothness (0.984 vs 0.992 for AnimateAnyMesh).
Surprising findings
- Per-trajectory embedding without shape grounding produces motion in regions not specified by the trajectories, and a variant reaches higher dynamic degree at the cost of worse trajectory alignment.
- Baselines' higher motion smoothness is attributed to near-static motion rather than better quality.
Limitations
- Assumes a fixed mesh topology across frames, so splitting, merging, or emerging components are out of scope.
- Quantitative evaluation uses only 30 meshes and user study uses 10 samples per baseline group.
- Slightly lower motion smoothness than the text-based baselines.
Experimental setup
Datasets: BiMO Objaverse Sketchfab
Benchmarks: VBench user study AMD ADE/FDE trajectory error
Metrics: overall consistency aesthetic quality motion smoothness dynamic degree AMD ADE FDE prompt alignment motion plausibility motion expressiveness
Baselines: AnimateAnyMesh BiMotion Tora + ActionMesh Tora + Motion 3-to-4
Builds on: DiT rectified flow AnimateAnyMesh BiMotion Tora
Closest papers by meaning
- Motion Prompting: Controlling Video Generation with Motion Trajectories (CVPR 2025 · similarity 0.87)
- Learning Continuous 3D Words for Text-to-Image Generation (CVPR 2024 · similarity 0.87)
- Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motions (CVPR 2025 · similarity 0.87)
- Generative Rendering: Controllable 4D-Guided Video Generation with 2D Diffusion Models (CVPR 2024 · similarity 0.87)
- ArtFormer: Controllable Generation of Diverse 3D Articulated Objects (CVPR 2025 · similarity 0.87)
- Build-A-Scene: Interactive 3D Layout Control for Diffusion-Based Image Generation (ICLR 2025 · similarity 0.86)
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