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Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motions
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Generates SMPL body shape parameters and shape-aware human motions from text by combining a shape-conditioned FSQ-VAE with a fine-tuned T5 that predicts motion tokens and a shape token.
Problem
Existing text-to-motion methods canonicalize motions to a homogenized body shape, losing the correlation between body shape and motion dynamics; shape-aware motion generation from natural language is underexplored.
Approach
Quantize shape-normalized motion with an FSQ-VAE, then de-quantize and condition decoding on continuous shape parameters; a T5 language model jointly predicts discrete motion tokens and a continuous shape parameter read out from a special [BETA] token embedding.
Key results
- ShapeMove achieves FID 0.125 on HumanML3D-based shape-aware evaluation versus 0.151 for T2M-GPT in the SA-VAE quantizer comparison, with bone length difference of 45.88 mm vs 83.42 mm for T2M-GPT.
- In Table 1, ShapeMove gets the best Penetrate (0.0268 cm) among compared methods, and best Skate and Bone Length metrics among shape-capable baselines.
- Human perceptual study (45 respondents, Mechanical Turk) shows ShapeMove preferred roughly 12% to 38% over baselines across three metrics; predicted shape attributes differ from ground truth by about 1 cm.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use shape-conditioning instead of no shape-conditioning (ablation) | ShapeMove · HumanML3D reconstruction | Bone Length Diff. (mm): 99.18 -> 66.41 | Helped |
| Add bone length loss (ablation) | ShapeMove with shape-conditioning · HumanML3D reconstruction | Bone Length Diff. (mm): 66.41 -> 45.11 | Helped |
| Add float loss (ablation) | ShapeMove with shape-conditioning and bone length loss · HumanML3D reconstruction | Float (cm): 0.480 -> 0.255 | Helped |
| Add foot skate loss (ablation) | ShapeMove with shape-conditioning, bone length loss, and float loss · HumanML3D reconstruction | Skate (%): 7.90 -> 6.14 | Helped |
| Use ShapeMove rather than the strongest listed baseline | HumanML3D text-to-motion · HumanML3D test | Penetrate (cm): 0.0939 -> 0.0268 | Helped |
| Use SA-VAE rather than T2M-GPT quantization | Motion reconstruction · HumanML3D reconstruction | Bone Length Diff. (mm): 83.42 -> 45.88 | Helped |
Surprising findings
- Adding the bone length loss reduced bone length difference sharply but the float loss increased FID in the ablation, showing trade-offs among physical losses.
Limitations
- Shape descriptions must follow a fixed template, limiting natural-language flexibility.
- Relies on HumanML3D, which has limited subject diversity (449 subjects), supplemented by synthetic shapes.
- Baselines T2M and TM2T cannot take shape descriptions and were evaluated with motion-only input.
Experimental setup
Datasets: HumanML3D AMASS HumanAct12 Shapy A2S synthetic shapes
Benchmarks: HumanML3D
Metrics: FID R-Precision MM-Dist Diversity Penetrate Float Skate Bone Length Variances Bone Length Diff Jitter Diff
Baselines: T2M TM2T MLD MotionDiffuse MDM T2M-GPT MotionGPT
Builds on: T2M-GPT MotionGPT FSQ T5 Shapy
Closest papers by meaning
- MMM: Generative Masked Motion Model (CVPR 2024 · similarity 0.87)
- HumanTOMATO: Text-aligned Whole-body Motion Generation (ICML 2024 · similarity 0.87)
- Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression (CVPR 2025 · similarity 0.87)
- AMD: Autoregressive Motion Diffusion (AAAI 2024 · similarity 0.87)
- The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion (CVPR 2025 · similarity 0.87)
- Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text (NeurIPS 2026 · similarity 0.87)
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